Types of 3D
How do we get back in and edit my three D? If I go back under the effect menu and go back under three D and choose Revolved? What it thinks I'm doing is applying a new set of parameters to this. So when I do this, it says, Wait a second. Do you want to apply a new effect meeting, getting rid of the old effect and start all over? Well, no, I don't want to. Do you use that? So what we have to do in order to edit any effect that we've put on here three d being one of the effects we want to go into our appearance panel. I don't want to keep going in applying a new effect, losing what I've done. I want to keep that effect and edit that as we go, somebody cancel out of this dialog box, go into the window menu and go into appearance and select my appearance panel. Now my appearance panel allows me to do things in it in this that I can't do normally I can do my fill in my stroke of my object. But what I can also do is get back in and edit the effect that I've put on my object in this case by t...
hree D revolved. So if I click on that three d Revolve is going to come back up and you see, I lose my preview. I have to keep clicking on the preview every single time I can then go in here and I can adjust, and I can rotate my object as we go around. Now this looks pretty cool because of God's got this cone shaped lid here all because not because of what I've done in the three D all because I've gotten in and adjusted the way my circle is with these little handles to create this kind of pie shape and then extruded the whole thing around. If I change the angles on this, you can see that I can get a cross section here and I can rotate the face toward me. So the face is going to be the actual shape of this. Facing toward me, rotated around, I can flip it up and down, rotate it. The dark one is going to be the backside, and you'll notice. Sometimes when I do this, it doesn't completely render it's just something illustrator does. So sometimes I'll get the wire frame and I could move this all around in that mode right there. Click. OK, if I'd like to change the color of this, I can go up to my control bar here with my fill in. Stroke are, But I can also do this now in the appearance panel. Simply click on the color, use my drop down menu and change that color, and it's simply going to change the color of the overall object. If I change it to black, I'm gonna lose everything. So I would recommend not doing something in black. A couple interesting things. This does, too. I didn't put a stroke on my object specifically because whatever stroke I put on my object is going to be the color that I'm going to see based on when I revolved this, because the stroke is going to be the outer section here. When I go in and I apply a stroke, say, a blue stroke, you'll see that it applies it to the entire object overall to fill. We wouldn't see unless we've gone through, and we revolved this less than 100 or less than 360 degrees. I wouldn't see the film. So keep in mind when you put a stroke on an object that you will go in and see just that color of the stroke initially because that is the outer shell of the object. We can also go in and we can make these objects basically a tube shape without any filling inside. I'm gonna go back and take my little pie shaped handles here, and I'm going to set these right back Teoh zero. So they snap right back so that it becomes a complete tube here. If I go when I set my fill to nothing, then what I'm gonna get is I'm going to get a clear, too with that clear tube. If I set the stroke weight of that tube, that's going to go ahead and render this And this doesn't go really quick because every time I just the stroke wait, I go in and I'm going to adjust the stroke. Wait, so it's a very heavy weight. You can see what this does is it actually goes in and it actually just kind of the thickness of the wall of my object because There is no Phil structure on this. It's now become like a macaroni noodle little tube that if I were to go and put something through here, it would just go out the other side. If I click the three D revolve Effect and I edit this back in here, I got to click to preview again. I could rotate this, and I could actually control being able to see through this entire tube. If I shorten up the angle enough here, you would be able to rotate this around where you could actually see through the other side because I don't have a fill on this. Of course, once I go ahead and they rotate the angle too much, I won't be able to see through this. What if I wanted to imitate a little tube or a little plumbing fixture? Some sort. I could render it this way and see with no fail in here, I could render the wall of my pipe and then have that be able to be see through. And it doesn't matter what I do with this initial shape here. I can change this, and it's going to squish my little tube here make it elongated. However, I'd like so controlling the stroke color. That's going to be the outer part if I put a fill in here than the filling inside, that tube will then reflect that particular color there. So I have a solid piece of item where I could see when I do a cross section right here and I do that. And then I could have the stroke as well, which provides me with that stroke and Phil No, Phil. I will then have a hollow tube on this particular revolve, and I can use any shape that I want. It's not just this particular shape that's gonna work. I could choose anything. Whatever. When you take, draw your shape plier effect in a row of all of this whole thing. Make sure you get the preview and it's going to revolve. Now you can see kind of the weirdness with these overlapping shapes. It doesn't work quite right. Sometimes you may have to go in and rotate the shape a little bit in order to get the drawing to render exactly the way that you want to. It's kind of interesting to think this way when you draw a shape how it's actually gonna form in terms of creating an actual shape. When you take the whole thing and you revolving around, I'm gonna just the offset here. So I can kind of open up a little hole in the middle right there. And now I just have a six sided kind of doughnut, which could be kind of a lid of some sort if I wanted to create a lid like that and there's my shape. Well, what's cool with this is that if I do want to create some sort of lid here, and I'd like Teoh kind of render it that way, I'm just gonna rotate this here so we can see Go back, Teoh my preview and we go into my preview mode here. I'm gonna create kind of a lid right here. I'm actually going to adjust the side of this. Take this corner right here, and I'm gonna rotate this edge a little bit. The reason why I'm doing this in preview is because I don't have to watch it re drops. I'm gonna hit command. Why again? And you can see what kind of lid structure I can come up with. here with my rotate. Now it's interesting Here is that I adjusted this side to go ahead and be straight, and that wasn't decide that I needed to adjust him to adjust this side here. You can see by adjusting that right there, that's gonna for my entire lid. So if I go in here and I take this and I had just that widget in the corner You see, I can kind of round and create all by using this shape right here just this basic shape and editing nous that then takes and it revolves the entire shape around. So if you don't think in three D, this is something that you can definitely begin to work with and begin to have a little bit of fun with as you go through and try gonna click back on the three d revolve to get me back into the window. I can then control the angle there, and it shows me how I can kind of create that little tunnel inside their rotated around and do this really cool extrusion on just about anything. This is just the very beginning of what you can do with this kind of stuff. It's pretty awesome. So I'm gonna click, OK, there is my shape, and I can move that all around and they can scale that up and down and I can change the stroke color, and that's going to dynamically change the color here as we go Pretty cool. I'm gonna use another basic shape. Just gonna dio the Ellipse tool here and I'm gonna draw something that's got just a colored border around it. And this method I'm going to use gonna go back under the effect menu and I'm gonna choose the three D and used the extrude and bevel, And the extrude is basically making like this circle into a straw where I'm just gonna pull it out and turn it into a straw like surface. So when I click on the extrude and bevel and I clicked the preview, the extrude depth is what controls how deep this is. So we could make this little washer with a 50 point depth. I could make this a little bit mawr and actually created into a tube into a very long tube or a straw or some sort of roller by extruding the depth all the way out with my object so very little bit. I can create kind of a washer. Or I could do some type of like coins or something like that. If I wanted to map that out, I could certainly do that. Which is kind of cool right there. And then I could rotate this all around and do you kind of my extrude so I can get any angle that I want Teoh with this. I love doing this in circles and then breaking it up by using the little divider handle right here where I could go on and I could just kind of divide this up. So it kind of gives me, like, a little pie chart kind of thing in here is well, and I could do something like that to create come some type of little mechanical bit right there. Snap that back together. If I decided that I wanted to do kind of like a trough and do a free four line, I could go in and just use something like the arc tool. And with this, I could then go in and on the stroke, I'm going to round the ends or hot dog the ends right there. And with that hot dog, I'm gonna go under the effect menu. Do the three D, I do the extrude and I'm gonna make sure I apply the preview, set the extrude depth and pull that out so I can get kind of this blanket kind of look where I get just kind of like this little teeny piece, a little portion of this with an open path. The path doesn't have to be closed, the path can be open. It's just simply taking that stroke and just extruding the entire thing to any shape and any color right here. So doing it as a closed shape indefinitely work, doing it as an open path. I can do this as well. If I wanted some type of lawfully thing, I could do that. I wanted something. It was kind of waffle e I can go in and I can draw a line segment here, and then I can go in and I can apply effect the distorting transform, and I can do a zigzag where the zigzag can have the applied to this little waffle effect. Where if I wanted to be kind of rigid like this, I could also go in and do smirk. Smooth. It was just kind of giving me little lasagna noodle effect right there. Then I click OK, and I can apply my three d effect to that. They could extrude the whole thing when you can see what that looks like. And if I want to create something corrugated plastic noodle, whatever, I could take that effect and apply it on there. Now it's cool with this is not only have I applied kind of the waffle effect to this, but I may have been able to extrude that look and feel of that effect as well. So when I do this, I've got two different things going on in my appearance panel once I click. OK, so if I've got my line right here, I can go back in. And I could edit my three d extrude and bevel if I want Teoh illustrators kind of running a little bit slow here because when I do all this stuff, it certainly takes time for illustrator to think about this. I think they may have too many of these things on the page here, so let's get back into what it's doing it's thinking best practices here. Always make sure that you get something. Make sure you save your content because this will really start to bog illustrator down quite a lot. And if it boggs it down too much, which I think I've just done trying to get back in here and do something else, it's going Teoh kind of keep it from recovering itself.