Using Vanishing Point for Cloning
This is a little antiquated for some people. I know that Adobe bought this from someone else, so it's not coded quite the same way, everything in Adobe. It's been there forever. It's called Vanishing Point. I really like it. I like it on builds. I'm gonna show it to you in a very simple manner and then I'm gonna talk about how we use it for more complex jobs. What I have here is I have a basic room. There's a lot of real estate photographers out there, or architects. I do retouching for architects all the time because I like architects, I don't know why. I have a lot of architect friends. So I often have to put patterns and things in our files. I'm putting a pattern in a file. I'm gonna walk you through something very basic. There's a square. It's a tiling pattern. I'm just gonna select it. I'm gonna define that as a pattern. Why don't we call it ooh, pretty. Let's just say for giggles, that's pretty. As a cautionary tale, my friends, always save it in your Photoshop file of the job. S...
ave that pattern as a Photoshop file in your job. What do I mean? I mean that original that made that pattern, you leave it in the file with the job and you put a black mask on it. Why? Because the pattern I just made is on my computer. It's not on Kenna's computer. Tomorrow, she wants to retouch this, and she wants to have this. What if she needs to reproduce that pattern for an entirely different image? She don't have it. If you leave this in here, she can make it. Very important production prop. I'm gonna go ahead and load that pattern. That scale's a little out of control. Why don't we make it 25%? Maybe it's 15%. 15, momma, 15. It's just gonna change the scale. What I wanna do for this antiquated Photoshop function that I still love and adore is, I want to rasterize that layer. I want to rasterize that layer. I wanna use it to put in a file. I've rasterized my pattern layer, so now it's pixel-based. I'm gonna do a Command-A, Control-A, and then I'm gonna copy it. Fair enough? We could keep it, we could throw it away, we could do all sorts of stuff. Now I'm gonna go to Vanishing Point. So Vanishing Point. Have you guys ever seen it? People don't use this, they never use this anymore. In Vanishing Point, what you can do is you can actually build walls. You can build areas and walls. I'm gonna leave the two that I've built, but I'm gonna build one on the far-right wall just to show you. When you make a wall, if it's not pretty, it will give you a different color. That's a pretty good square wall, it's blue. I'm gonna try to make it bad. Did you see it was yellow a second ago? Not a pretty wall. Weird angles. Are you sure you want it? If you really hose it, it'll turn red. That means go back and try again another day. (audience laughs) Multiple undo's, multiple undo's. Command-Z, Command-Z, Command-Z. What I'm gonna do is I'm gonna go over here to the grid. Camera left here, go to the grid, and I'm gonna start a new one. I'm gonna click. I accidentally clicked a little low there. Click again. Do you see it's got a rubber band? It's got a rubber band. It wants to help me. It wants to say, "Lisa, can I help you?" Four corners, four corners. Now I have a grid in there. I copied the pattern. Do you remember? We made the flowers, the wallpaper. I copied it. I'm gonna click off this for just a second. None of these are highlighted. This is easy-peasy, lemon-squeezey. I'm gonna hit Command-V, Control-V. There's my wallpaper. I'm gonna go reach. I'm gonna hit Command-T to get this ... Command-T. Gonna scale this, and I'm gonna decide what scale I want it. Be very careful here, my lovelies. When you are here, you might wanna hold the Shift key if you need to keep it from spreading. Touch anything ... You gotta be careful here because it's gonna do something in a second. See how this is all still highlighted? I'm gonna take that and I'm gonna drag it onto my grid on the right. Oh, mamacita, look at that. It's a little buggy. It's not entirely super great and friendly. It can be a little hard, so I have a tendency when I'm moving things around that it gets a little awkward for me. This is a pattern, so it doesn't really matter. I'm gonna click off that. I'm gonna hit Return, actually. I'm gonna go ahead and say I liked it. Hit Return. Then I'm gonna go back. I'm gonna go back. Don't have anything selected. They're all selected when you first go to Vanishing Point. When you save this, you can go back two weeks, those lines are there. It saves it. Command-V. All right, don't lose your mind. You might want it that size. If you want it that size, you leave it that size. See the move tool I have automatically? That looks like kack, let's undo that. It doesn't wanna be in the window. Let's move it here. I just pasted that over, and one of the things we did not talk about because this is all about cloning and healing and what not ... Darn those buttons, those hidden, darn buttons. Look what it's got. Heal, off. Luminance. If you have it on luminance, it's gonna give you the tone. Had I done this on luminance, the tone or shadow of the wall would've shown up, but you still have your pattern. It's fan-frieking-tastic. You ain't got no couch no more, but we don't care. Here's why we don't care. Gonna hit Return. We know how to mask. You just mask it out. This is the controversial kind of thing about this is that it's destructive. You're actually putting it on a layer. Anymore, again, that is frowned upon. That is absolutely frowned upon. For this, I like it. (mumbles) that perspective warp. You can get it, but it's a little challenging. This is so quick. Have you guys worked for realtors? They don't have a lot of money. Have you worked for architects? (whispers) They have less money. I don't know why. So this is one of those bread and butter jobs I was talking about in advance, and there's not a lot of money. While there are other methods, Jesus Ramirez has a brilliant method on this that's non-destruct, but it's more complicated. For my money that I'm getting paid, (groans) I'm gonna do this. I just masked it in. You can see this, there's tone. I want to have you imagine for just a second where this is useful. Imagine you had to build a wall and have another room coming off it and look in perspective. You could take a flat stock shot of a hallway and drop it in there or drop it in there, and it'll look like the hallway continues. For movies, if you can imagine, we have to build alleyways that either don't exist or we have to extend it. If we can make a pattern out of the brick, do you remember, I said camera raw, straighten it out first. Make a pattern not unlike this and then go into Vanishing Point and stick it in here and put it on top. You can darken it a little more if you need it, or lighten it a little more. A lot of people use Vanishing Point for cloning because you can absolutely clone in this, and I hate it. I'm gonna be honest. You can actually clone in this right here. (groans) Am I getting it, am I getting it? Oh, and it's permanent. It's on a flat layer after you do it. I don't like the cloning in the content where ... Pardon me, in the Vanishing Point. I would rather do a copy and paste. It's just faster. So while it is a little antiquated, I still think it's an awesome, awesome technique. Cool, any questions about that? No? Pattern, keep your pattern in your file. I do wanna say one other thing about the file because ... Production, you production people, you know I love you. Another thing you could do on the pattern; I like to keep the mother that makes the pattern, that would be the mother that made the pattern, in the file, and I also like to keep the pattern as a object. If you take that and deliver that with the file, they will have access to that pattern. But because you are good production people, what you would do is put that in a folder, perhaps call it Assets, and you wanna be extra, extra, super safe that no one screws up. You put that fill on zero. Extra, super safe, because you know someone's clicking and turning on every layer and you don't wanna confuse anybody. I think I cannot stress this enough. If you have assets you need to leave in your file, if you have logos you need to leave in the file because you're not sure if they're gonna be used, if you have an attempt that you wanted to try, but you're not sure and you wanna leave it in the file, I beg of you, for all production people on the planet Earth, please put it a folder and put it on zero fill. No one will accidentally turn it over, turn it on, turn it off. I promise you. There have been pieces of mine on Sunset Boulevard in Hollywood with mistakes in them because they were in a folder and I just ... I said off on the layer, but I didn't mask it out. I didn't do the fill, and that's embarrassing.