Creating Fisheye Panoramas
What I want to do is I want to do with tiny planet, so we're going to go into here and I think it's in here and fortunately for you, I previously stitch one together, so you have to sit there and watch, but this is the video remember when I had that video and I had the camera rotating one hundred, three hundred sixty degrees and it went all the way around, this is the shot here I stitch all of these together into panorama that we have here right now. So this is the three hundred sixty degrees problem, the video camera and says pretty massive looking at twelve percent right now, so we can look in the image size and, you know, you can see that that's pretty good three hundred pixels we've got twenty three inches by five five inches high, so, you know, we could print that pretty nicely, you could blow it up a little bit and get away with it, but I'm not going to do that we're going to do is I'm going to turn it into a tiny planet because that's fun. So the first thing I want to do before ...
I do the tiny planet is I want to make sure there's no seams in there because I've seen people create tiny planets and I have done in the past nine years spend forever getting rid of the scene at the end so one of the things I think is smart is to get rid of the scene now so what I'm going to do is I'm going to grab this end here so I'm just creating a selection here around this age and I'm just going to hit come on j two copy that onto new legacy that and then I'm going to flip this I'm going to control to your command teeth of free transform if you don't know any other keyboard shortcut learned that one I love it's one of my favorite use it all the time and I'm gonna right click and I'm going to flip this horizontal now the reason I'm doing this is I know and I'm just apply this that this edge is going perfectly lined up with that other age because it is that agent is flipped right? So we're going to get perfect match so I'm going to hold the shift key to constrain it drag it'll the way to the other end and I should actually probably even like turn this often zoom right and let's zoom in and get this like super accurate so I'm going to grab this here holding down the shifty and we get an image of this puppy over she shouldn't be doing that ok I'm just going to use the iraqi and ok so I'm doing that down to the to the pixel so we've got they're perfectly lined up, and if I hide this no, we've got we've got a seam there, right? We can see the scene, but, you know, what's really, really easy to get rid of the scene now, because we can see what we're doing. This is kind of the same thing you do, you know, when you do seamless tiling, it's almost the same technique, so what I'll do is I'm just going to create a mosque, and I'm going to do this super quick, just with that black, the white mask, full ground background make sure sits a linear and and we can just create a gradual transition the other way, I always get them mixed up, okay, looks pretty good, and, of course, you know, you can sit there and clothed and make it look as beautiful as you want, but that looks pretty clean. I'm going to select that and it just it control, eat. So what I've done now, as I've emerged it, and I know now that I've got this nice, seamless kind of a thing here, this boat will appear in their double, that you'll see they're so one of the things you might have done is great content where phil and hidden that boat is that the obvious object there you could kind of see that or trimmed it in a little bit, so we'll have two of those but doesn't really matter. So in order to create this, what we want to do is turn it into a square, so the first thing we're going to do is we get to choose image size and scope onto an image size here, and we want to make this square so cynical chainlink make sure turned off so we can make this is huge or small as we want, what I'm going to do is I'm going to find in a medium sized here I'm going to make it ten and make it ten and height so it's a little smaller, just, you know, it's going to be three thousand three thousand pixels that's still, you know, decent size, but I don't need to have this massive, like, huge file for the second illustration, and I'm just going to click, ok? And this is going to change into a square is going to look really weird at first and it's coming, here we go. So what do you think, that's? A final results in that beautiful all right, so what we're gonna do is we'll flip this around, so control t once again and right click, and this time we're going to choose flip, vertical so I just want to turn it upside down very important to do that because when we merge it we want this part here to be in the middle we wanted to kind of stretch around it not the other way so now we're just going to use the polar coordinates were going going to fill to distort and we're gonna grab a public ordinates and you know center closes in this somewhere um at the pole rectangular the polar and click ok and it's going to create a little circle there we go and just get a little bit of a scene that I probably didn't do a very good job of that leaving it over sort of nudged over a little bit more but you can pretty easily fix those so the other thing you can do at this point here and is actually a tip that ben will not give me last night was like have you thought about pinching it I'm like of course yes so we're going to go into here we two's distort and if we pinch this we could go on to pinch here so we get the pension blocker blow so this one old bloated make it bigger and this one will pinch it in so we can pinch it in a little bit you might want experiment with it but it's kind of cool because if we apply that it'll bring more detail back around the edge of the planet so let me spin this little planet around here and I think this is the most important part there what I should be doing is kind of filling up those edges you know, perform doing that but let me zoom in a little bit and you can kind of see what's going on now the one thing I didn't do is clean up that that would be super easy to face content with fellow whatever I could I could fix that um in fact, why don't I just grab a figuring out the best way I want to do this nation? I think I'll do it with the quick mask it will be the quick way to do it, grab a brush and what I'm going to do is I just want to grab a selection here I'm going to grab this and if you hold down the shifty and click again, they'll create a straight line in between the two points so it's a quick way to make a situation how cute so we're turning that quick must back into a selection grab a friend content away phil and I should get rid of that for us could not feel because they're not enough a pick takes the source pixels, whatever I can expand it ah that okay select expand and we're gonna get down here expand this by, I don't know it's two five pixels oh you know what's happening I've got an inverted command shift I there were sorry so this will work this time so the I needed to invest this election that's why it didn't work then we go and I got rid of that super easy and if you didn't like you can apply it again so that there's a little tip if you get a little line you want to get rid of go two quick mask mode tap once hold down the shift key tap again oh create a line and then just content with phil in its quick way where some power lines and stuff like that really easy to so that didn't look easy because my sittings were all messed up but trust me it is and is the tiny planet so we can go into here and we're gonna go into camera roy and we can make it look super pretty and let me play after exposure cover the highlights of the shadows a bit give a little clarity and give a little touch of vibrance and we're going to go here and you can kind of see what we did there now as faras there's pardon me those ages you could just select those clone them content away or whatever you want for the area around it sometimes you might want to decent clouds you know composited some clouds and stuff like that kind of find you could even polar coordinates and whole other ring to go around them, but that's kind of like the, you know, overall tiny planet effect. So it's, I think it's kind of fun. How do you deal with exposure discrepancies when you're pulling shots in from video? So as your you know, your videos aimed straight at the sound of super bright and dark and the shadows, how do you when you're making a pan? Oh, that's, that's a great question and what you want to do and that's why I used pro tune because of protein aiken set that s o one u turn to spot me off. Make sure you do not shoot, but meter and incident a manual exposure and manual white balance. And then when you rotate, it is just going to stay on there, because if you have order white balance it's not only going to change the exposure is also going to change. The color temperature is you go around on dh. Sometimes you're still going to get a little discrepancy in there, and you're just gonna have to fix in camera war and I think it's. Too bad you can use ingredient toll on camera to fix that, too.