Creating Fisheye Panoramas
What I wanna do is, I wanna do a tiny planet. So we're gonna go into here - actually I think it's in here, and fortunately for you, I previously stitched one together, so you don't have to sit there and watch. But this is the video, remember when I had that video and I had the camera rotating at 360 degrees, and it went all the way around? This is the shot here. I stitched all of these together into a panorama that we have here right now. So this is a 360 degrees from the video camera. It's pretty massive look at this, it's at 12% right now, so we can look at the image size, and you know, you can see that that's pretty good at 300 pixels. We've got 23 inches, by 5 inches high, so we could print that pretty nicely. You could blow it up a little bit and get away with it. But I'm not gonna do that. What I'm going to do is turn it into a tiny planet, because that's fun. So the first thing I wanna do before I do the tiny planet, is make sure there's no seams in there. Because I've seen peop...
le create tiny planets and I have done it in the past and you spend forever getting rid of the seam at the end. So, one of the things I think is smart is to get rid of the seam now. So what I'm gonna do is grab this end here. So I'm just creating a selection here, around this edge and I'm just gonna hit Command + J to copy that onto a new layer. See that? And then I'm gonna flip this. I'm gonna hit Control + T or Command + T for free transform. If you don't know any other keyboard shortcut, learn that one. I love it, it's one of my favorites, I use it all the time. And I'm gonna right click and I'm gonna flip this horizontal. Now, the reason I'm doing this is I know - and I'm just gonna apply this - that this edge is gonna perfectly line up with that other edge, because it is that edge. And it's flipped so we're gonna get a perfect match. So I'm gonna hold the Shift key to constrain it and drag it all the way to the other end. I should probably turn this off and zoom right in. Let's zoom in and get this super accurate. So I'm gonna grab this here, holding down the Shift key, and we're gonna nudge this puppy over. It shouldn't be doing that, okay. I'm just gonna use the arrow key. So I'm doing that down to the pixel. So we've got that perfectly lined up and if I hide this now, we've got a seam there right? We can see the seam, but you know what? It's really really easy to get rid of the seam now because we can see what we're doing. This is kinda like the same thing you do when you do seamless tiling, it's almost the same technique. So what I'll do is create a mask and I'm gonna do this super quick just with a black to white mask, foreground to background, make sure it's set to linear, and then we can just create a gradual transition the other way, I always get that mixed up. Okay, looks pretty good, and of course you can sit there and clone it and make it look as beautiful as you want, but that looks pretty clean. I'm gonna select that and then just hit Control + E. So what I've done now is merge it, and I know now that I've got this nice seamless thing here. This boat will appear in there double, you'll see there. So one of the things you might've done is grab Content-Aware Fill and hidden that boat, that obvious object there, you could kinda see that, or trimmed it in a little bit. So we'll have two of those boats, it doesn't really matter. So, in order to create this, what we wanna do is turn it into a square. So the first thing we're gonna do is choose image size. And go up onto Image Size here, and we wanna make this square. See this little chain link? Make sure it's turned off. We can make this as huge or as small as we want. What I'm gonna do is find a medium size here. I'm gonna make it 10, and make it 10 in height. So, it's a little smaller, it's going to be 3000 by 3000 pixels. That's still a decent size, but I don't need to have this massive huge file for the sake of illustration. And I'm just gonna click OK, and this is gonna change into a square. It's gonna look really weird at first, and it's coming - there we go, so what do you think? That's the final result, isn't it beautiful? (audience laughs) Yeah, I'm joking. So what we're gonna do is flip this around, so Control + T once again and right click, and this time we're gonna choose flip vertical. So I just wanna turn it upside-down. Very important to do that because when we merge it we want this part here to be in the middle and we want it to kinda stretch around it, not the other way. So, now we're just gonna use the Polar Coordinates. We're gonna go into Filter, Distort, and we're gonna grab our Polar Coordinates and, you know, Santa Claus is in there somewhere. At the pole, Rectangular to Polar, and click OK and it's gonna create a little circle, ta-da! And you can see it get a little bit of a seam there. I probably didn't do a very good job of moving it over. I should have nudged it over a little bit more. But you can pretty easily fix those. So the other thing you can do at this point here, and it's actually a tip that Ben Willmore gave me last night, he was like, have you though about pinching it? And I'm like ah, of course, yes! So we're gonna go into here and we choose distort and if we pinch this - we can go into Pinch here. So we've got the pinch and bloat, so this one will bloat it, make it bigger, and this one will pinch it in. So we can pinch it in a little bit. You might wanna experiment with it, but it's kinda cool because if we apply that, it'll bring more detail back around the edge of the planet. So let me spin this little planet around here, and I think this is the more important part there. What I should be doing is filling up those edges before I'm doing that, but let me zoom in a little bit. And you can kind of see what's going on. Now the one thing I didn't do is clean up that. That would be super easy fix, Content-Aware Fill or whatever, I could fix that. In fact, why don't I. Let me just grab a - figuring out the best way I wanna do this. Actually I think I'll do it with a Quick Mask. This will be the quick way to do it. Grab a brush, and what I'm gonna do is, I just wanna grab a selection here. I'm gonna grab this, and if you hold down the Shift key and click again, it will create a straight line in-between the two points. So, that's a quick way to make a selection. Hit Q, so we're turning that Quick Mask back into a selection, grab our friend Content-Aware Fill, and it should get rid of that for us. Could not fill because there are not enough opaque source pixels, whatever. Oh okay, expand it. (Colin laughs) I love that, okay, Select, Expand, and we're gonna go down here and expand this by 5 pixels. Oh, you know what's happening? I've got it inverted, Command + Shift + I. There we go, so this will work this time. So I needed to inverse the selection. That's why it didn't work, there we go. And I got rid of that super easy. And if you didn't like it, you can apply it again. So that's a little tip, if you get a little line you wanna get rid of, go to Quick Mask mode, tap once, hold down the Shift key, tap again, it'll create a line, and then just do Content-Aware Fill and that's a quick way, works on power lines and stuff like that really easy too. It didn't look easy because my settings were all messed up, but trust me, it is. And there's the tiny planet, so we can go into here and we're gonna go into Camera Raw and we can make it look super pretty. And let me play around with the exposure, recover the highlights, open up the shadows a bit, give it a little clarity, and give it a little touch of vibrance, and we're gonna go here and you can kind of see what we did there. Now as far as those edges, you can just select those, clone them, Content-Aware, whatever you want for that area around it. Sometimes you might wanna do some clouds, composite in some clouds, and stuff like that is kinda fun. You could even Polar Coordinates in a whole other ring to go around it, but that's kind of the overall tiny planet effect. I don't know, I think it's kinda fun.
How do you deal with exposure discrepancies when you're pulling shots in from video? You know, you're video is aimed straight at the sun, it's super bright, and then dark in the shadows. How do you - when you're making a pano out of that.
That's a great question, and that's why I use Protune, because in Protune I can set that. So one, you turn the spot meter off. Make sure you do not shoot in spot meter. An incident of manual exposure, and manual white balance, and then when you rotate it, it's just gonna stay on there. Because if you have auto white balance, it's not only gonna change the exposure, it's also gonna change the color temperature as you go around. And sometimes you're still gonna get a little discrepancy in there and you're just gonna have to fix it in Camera Raw. And if it gets too bad, you can use a gradient tool on Camera Raw to fix that too.