Creating Projects in Adobe Dimension CC 1.0


Lesson Info

Creative Design using Backgrounds, Models and Lights

Now we'll dive into some more creative designs that we can make in Adobe Dimension, 'cause it doesn't always have to be realistic like this. Let's just have fun. This is the case when you're creating sort of advertisements and invoking the feeling of the product, essentially. So that's what I'm gonna do right now. Again, it doesn't have to be realistic. In fact, right over here, I have some other assets that I can pull in. If you don't have assets, there's also right up here, images right here. So I can drop in, say for instance, just a colored background and match the environment and the light. You'll just watch how this changes, okay? See how this changes? Keep in mind any time you add a background, it's gonna change the size of the canvas, so we can always adjust the height if we want to, in this case. And that looks pretty good. Overall, again, we're still on a flat surface, which is all right, but let's add some more elements to this, because what I can do is I can come in here, n...

ext up, just some creative use of lights, for instance. 'Cause there are these standard lights, like the standard light arches, and I'll show you what happens when you apply these. As I apply these light arches right over here, you can see these are the light arches. So that's what that means when you apply any one of these, and again, this isn't that creative, but you can see some fun ones down here. So let's just try these, what? Studio 80s horror, right, so look at that. Look at these lights and now we can start to have fun with this. So this is typically what I do is start playing with some of these elements by using these different lights, even this second studio 80s horror as well. So rotating these around, they're still on the flat plane, kind of boring, let's be honest. Let's start moving these objects around and having some fun with it. First off, I wanna make it so they're actually not sitting on a table, which is, again, is boring in this case. So selecting environment right down here, let's turn off that ground plane. Turning that off and just having some fun just reorienting these objects. As I move them around, notice how it's always gonna be the bottom center, that's the default, but really I wanna play with this image by rotating and moving from the center, so right here. Changing the pivot point to the center, okay? So now I can control it from its center point, and I can manipulate this anyway I want. So I start to have fun with this, because in this case I want to basically kind of evoke the feeling that you get when you have coffee, right? So everything's lit up, and it's gonna be bright and fun to work with. In fact, I'm just gonna delete that one. We're gonna go with these three and start to add some other fun elements aside from adding some fun lights. And let's just rotate this a little bit, but also adding some other fun elements, some 3D models to this, right? So coming right over here, go beyond these realistic models and getting into some of these more abstract models. Let's just drop in a sphere, okay? So here's a sphere, taking that, resizing it, having some fun with these elements that might be floating in the background. For this element, it might be a green, for instance, dropping that on, that happens to be somewhat semi, somewhat transparent, semi-transparent, but we can really start to see it pick up that background. And let's have some fun, even taking for instance a cone right here. But this is what I typically do, start to play with this accordingly, adding these elements, even going down here to this Mobius strip that I can add, which is this curved object, and I can place that in the background. It looks very random at this point, but as I start to manipulate these objects, we'll really start to see it come to life. And what I think is also fun to do, as you make some of these elements larger, like this Mobius strip, is give it a material of say, for instance, glass, and now I get this sort of like shine of light on this object which will be really fun to deal with. Again, as I select it, as it interacts with the other assets. And what's cool about this is as it starts to overlap say, for instance this packaging, I can have it distort, okay? So again, this index of a refraction, for instance, we can see it, how it changes, and we'll start to sort of morph how that actually, what's behind it, essentially. So from there, I'm just gonna have some fun. Again, I still wanna make sure I get the branding in here, so I wanna make sure some of these objects are not quite as large, and bring some of these to the front, and as I do this, I'm gonna be really kind of just mindful of the background, which I'm actually gonna change. Now I've been rotating these objects, I can start to rotate around this entire scene. The one part that's kind of boring is that background. I could change it to some of these solid colors, but chances are you're gonna wanna add your own as well. So, right in here, Creative Cloud libraries, I happen to have this background. I actually created it in Photoshop, dropping that in, and at this point, I can decide whether I want to take the lighting from this background image or not. In fact, I'm gonna just turn off most of those, because I really like the lighting that I've applied, right, that was already baked into Adobe Dimension. So that's what I wanna do in this case, start to create a fun scene, and start to manipulate this accordingly, and as I select this coffee cup, I'm gonna tilt that up, and then just do another fun change, because I still wanna make sure, even though I'm not matching that like perfectly, I have to at least get it close. So again, environment, right down here, how intense do we want this light? Again, I'm trying to kind of show off the brand as being fun and the whole idea of when you have coffee, when you get that first jolt, that's actually what we're dealing with here. Adding some sunlight right here and starting to control that lighting for that sun, that's where you start to get all those fun highlights, and then there's that rotation for it, too, so you can really start to see that packaging pop and get this the way I want it to look. So far so good, and again, just so you know, this is the 80s horror, as it's called. I'd say that looks pretty good. I can manipulate this, really, all day long, because it gets to be really fun as you start to play with sort of creating branding elements and advertising elements in this case, as I have it set up like so. So from here, I can see a render preview. Maybe take that so it's a little larger to see, and we'll see it render out. Any time you're adding a lot of refraction and shadows, especially any reflection of objects, might take a little bit of time to render, but you have to make sure you do this, 'cause definitely the materials really will determine how this looks in the end. And we'll just get a quick glimpse. Also for this file, I have to check the depth of field, because the depth of field may or may not be turned on. In fact, so let's just close that, let's go to environment, scrolling down, depth of field, I added this earlier, could be a fantastic element, but I wanna be mindful that that actually is on in this case right here. Now let's turn that off right there, and try the render once more, and you can already tell that everything is much more sharp. Last thing I'm gonna point out as I wrap this up, and really, I've just been having a lot of fun with this, is there are other elements available as well. As I just close that panel, right down here, at the base of every single one of these subjects, you can find more 3D content on Adobe stock. So just because I say that here are lights or here are materials, there are actually more out there as you can see, and since I was in the light category, you can see them right in here. So I encourage you to check those out, there are free ones out there, but really if at the end of the day, you just wanna have fun when you're adding creative elements like lights, like materials, as well as backgrounds.

In this course, Paul Trani, Adobe Senior Evangelist, will share how to design 3D and 2D assets without a steep learning curve or complex workflow in Adobe’s newest application, Adobe Dimension. You’ll learn the fundamentals of Adobe Dimension CC 1.0 in the context of two projects.

The first project centers around package design where you’ll learn how to use models and composite with a background, then apply your own package design to your product and render as a PSD for further touch-ups.

The second project pushes the boundaries of Dimension focusing on the creative use of compositing multiple 3D models together, complete with lights and materials for fun effects and designs that really stand out.

This course is for any creative or designer needing to learn the basics of 3D design.