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Channel Strip - Part 2

Lesson 13 from: Music Production in Logic Pro X: Vocal Mixing Essentials

Tomas George

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Lesson Info

13. Channel Strip - Part 2

<b>In this lesson, we will continue to show you the internal routing of the channel strip in Logic Pro.</b>
Next Lesson: Bussed Effects


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Faders and Panning


Flex Pitch - Vocals


Flex Time - Vocals


Editing Studio Drums


Song Mix Deconstruct - Mixing Drum Kit Designer


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Lesson Info

Channel Strip - Part 2

Hi in this video, I'm just gonna talk further about how the channel strip works and how routing works when mixing in logic pro 10. So the fader, the fader as you see it on the channel strip like this one here, the fader is a game stage. So when you turn down the fader, you're simply turning the signal down. And when you turn it up, you're turning the signal up. This is measured in decibels. And what's important to note is where in the signal flow, the fader belongs. So the fader on the channel strip is post insert. So an insert meaning a plug in that you use on the chain. And when I say post insert, it means it appears after the plugins in the signal flow of the channel strip. So when I turn this down, I'm turning down the output of all of these plugins. If it was pre insert, then I would be turning down the level going into the plugins. That wouldn't be ideal in a scenario where I'm using compression because the way compression behaves depends on the strength of the signal going in. S...

o if I change the strength of the signal going in, it's gonna change the behavior. However, in logic, when I moved the fader, it just turns the output of my plugins up or down. This is our main instrument that we use when mixing. And it's the one we should probably use. First most of the time. It's where we achieve balance and balance is mixing. Mixing is balancing. The goal generally is balance, balanced, relative volumes of different instruments, balanced dynamics and balanced staging. And what I mean by balanced staging is picture a band on a stage. You have instruments and musicians on the left, some in the middle, some on the right, some further back, some further forward. That's staging the three dimensional space in which you create, your mix is staging and generally you want balanced staging. So another feature that helps us with staging and where an instrument appears in the stage is panning. So planning basically just allows us to position an instrument within the sound stage in terms of how far left or how far right it appears or if it's dead in the middle, the behavior of the PM pot depends on the signal that you're mixing. If you are mixing a stereo signal, meaning that the signal has two channels, one for left and one for right. And you adjust the pan, you're actually adjusting the balance of the left signal against the right signal. If you are panning a mono signal, like this lead vocal is unlike the piano track above it, because you're mixing a monos signal, you are just positioning that mono signal somewhere between left and right. So if I turn it to the left, for example, it sends more of that monos signal to the left channel in the output than it does on the right, which gives us the illusion that the sound is coming further from the left, then it is the right. However, when you are planning a stereo signal, so I'm just gonna bring that back into the middle. However, when you are panning a stereo signal, like this one, the pan dial actually gives us two options. So if we right click on that pan dial, we have stereo pan and balance. So balances, like I said before, you are balancing the volumes of the left and right signals in the stereo track. So as you can see here, this is a stereo track. It's got a left channel and the right channel as opposed to the mono track that we were looking at before. So by default, you are using balance mode which just changes the balance of left and right. However, if we choose stereo pan, it's different in the sense that before I was either turning this left channel down or up or turning this right channel down and up relative to each other. But now if there's something on the right channel that I actually want to pan over to the left, I could do that with stereo pan, whereas before it was just turning it up or down. So if I move stereo pan left like this, at some point, the content that's in the right channel gets panned over to the left. Let's have a listen to that. Let's see how that differs with balance and we do it all the way to the left. OK. So the difference is right now, we can't hear the stuff that was on the right. But whereas before when we did stereo pan, some people call this tree panning as well. And we've panned all the way left. The stuff that's on the right has now moved over to the left effectively, the, the whole mix has gone to the left channel now. So that's an important distinction to make nine out of 10 times, you're probably gonna use stereo balance because you've got a stereo track anyway. But to give you a random example, let's say you have a stereo track and the left channel is just guitar and the right channel is just piano, which is quite unlikely if you use stereo balance and pan to the left, you would only hear the guitar and you'd only hear it on the left in stereo balance. If you pan to the right, you'd only hear the piano and you'd only hear it on the right. But with stereo panning slash true panning, I could move the piano to the left and I could move the guitar over to the right. So that's the difference between stereo balancing and stereo panning when mixing stereo signals. Thanks for watching and I'll see you in the next video.

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