Building Lost Texture in Damaged Images
Okay so here is a cool image so this one was pretty damaged and um it was pretty tough to build up this area really tough because of the textures I want to give you a tip on how to do that because there's a lot of building up of lost areas whenever you doing restoration I did do that oops dustin scratches to get rid of all the spots at least all the little ones and then I did clone tool or healing brush for the rest of the bigger spots and then I built up the bottom here so let's see we added the texture let me zoom in a little bit so this was just a mess now I cloned from here to extend it and I kind of built this up a little bit was just cut off just some creative cloning there but there's just no way to get this texture back in any of this so I made my own texture that looks like his jacket and then I copied it and tilted it and put a little piece right there and then I copied it and tilted it and put a little piece right there so it actually shows the texture of the jacket building...
the one little piece wasn't that difficult once I figured out which texture it wass so then I was able to build that up so this right here is how I did it so let me just remind myself of what which texture it was I think it is bark okay so let's say we want to build this up I'm gonna go eye for eye dropper and select that color and I'm gonna make a blank layer and b for brush at a hundred percent and make a big blob of just solid color and now I need added texture to it so I'm gonna double click on and I'm gonna go teo pattern overlay and um if I remember right it was bark so literally I put this in instead of the thumbnails I put it in list storm so that I can click on one and use my air okay this girls girls girls, girls girls yep there it was that one burke was bark so then I can choose the one I want I can change the scale teo about what I think would sort of match really technical here you just like I've always really so that's probably about right now it lost my color so I'm going to change this to probably overlay may be soft light yeah soft like one so that gives me the texture that I want but it's still too sharp so I'm gonna give it a little bit of a blur and soften it so that's that's the texture that I want and what I'm going to do is make this permanent right now it's a pattern overlay I can change it but my pattern is not going to shift or anything because it's a style someone a right click and go to rest arise laywer style so now it's permanent that blob is now permanently textured and I'm also going to darken it just a little bit control em okay, so there is my texture but it's a little bit too sharp so I'm gonna go teo filter blur and blur it just a teeny bit toe where it sort of matches okay, so there is my little patch so then I'm just going to move this down to where I want it and now the pattern of his jacket wouldn't be so perfectly straight right there it would be kind of wiggly, right? So what? I'll usually dio actual duplicated right now oops control of command j my extra piece I'm going to use other places but this one I'm going teo modify it and I'm gonna mask it now so I'll use b for brush we go so I've kind of masked it away but I need it to be like the pattern teo moved so I'm going to go controller command tea and go up here to a warp so the word allows me to get it to shift so I can get it to curve like it would be on his chest like that right there and I can do whatever it takes to get it to be just right so literally I'll take that in pieces and mask it I'll duplicate it and do it another piece hoops so I'll just turn those off and I'll show you the original ones that I just did right there and there and there sorry there so that's how I rebuilt that up now that's just one way to do it there's a million different things million different textures but you get an idea of how to do that kind of thing now it's really light needs to be dark and down so I did a dodge and burn layer and that is the blank layer in soft light sixty nine percent painting black and white now up here this is a real challenge so what I did there is I just made a blank layer and I picked the color that it should be turn that off and then painted it all in here well not that color all collect to give you to get a paintbrush the paint color there we go now this is darker so I'm going to do darker here well I want that to be a nice graduated blend so I can go back and forth but I don't take the time to blend it so I'll usually take that and by the way I'll paint more on his head to make it bigger than I need angle filter blur and just blur the daylights out of it and that makes a nice radiant so I can take a background and blob different colors to match, blurred all together and make it really nice. And then I can use the eraser or the mask, and I'd probably use a mask. Tio, take it away from the head just to save time to not have to show you the meticulous part of getting it right around his head to make it blend in. If you look up close, this is textured. This is smooth, so again I used my pattern overlay and guess what won it, wass the wash line on what color I think. Yep, the top line right there and I just changed it. Tio match the background so ultimately it's kind of a variety of colors. This is kind of greenest. This is kind of yellow pink. This is orange on his hair, so I did a black and way adjustment layer, and then I tinted it all with this beige color in color mode, as opposed to soft light. Soft light seems to work better when you have a white background like the baby on white. But if it's all gray tones, color works better.