Automating Application of Textures in Photoshop
Let's talk about automating the process of applying these textures there is something you do a lot who wants to always have to open it copy it pasted even adjusted with levels and then use thes blooding modes how can we go about just making it a very fast process? Well, first off there are many people that create plug ins for photo shop in part of those plug ins can be things that apply texture one plug in that I used rather frequently is on one software if you go to their web site they have various plug ins and their main ones part of it is being able to apply texture and it may what's nice about it is it's not your texture since there's meaning you don't have to go out and search out those textures and capture them you can get them from them they also have border effects so that's one choice the problem with that is you have to pay for it and that everybody wants to so let's look at a free option in my photo shop um interface you'll find one icon that looks quite different than the o...
thers most of the icons and photo shopper gray but there's this one down here that looks like a little blue fly this is a panel that you can acquire you can usually get it for free I think it's called adobe paper texture pro you'll have to google the name adobe paper texture pro to find out where to download it you used to be able to get it at a website called russell brown dot com but russell's changing his website at the moment and it says like under construction and you know all that kind of stuff and he just made it so you can't get it there anymore but it's still out there if you do a google search for it you confined it just search for adobe paper texture pro and you'll be able to find a download link for it they're different versions for different versions of photo shop you will need I think to get it for free you might need to have further shops sisi it used to be I think you could get it without a father shops sisi subscription they may have changed it so you need to have sisi but let's just look at what it does and how it can speed things up so if I look in here first off we have a blending mode of the top and if a click here these air the normal blending modes the same ones we would find in the layers panel below that we have a list of textures and usually when you get the plug in it comes with some textures which is very nice I'm not sure if these are the textures that comes with or not because I may have changed what it's pointing out right now, but all you need to do with this to apply texture is simply click on it and it automatically opens it automatically scales it automatically puts it in a layer automatically set the blending mode to overlay and it automatically adds a layer mask so you could start painting right away if you wanted to lim word shows up if you want to apply more than one texture, you simply click on another texture and it does the same thing with a second one if you decide that that doesn't quite look the way you'd like it to, you can see check boxes on top of the textures that you've already applied and just click on that again it will disable that particular one and therefore you could come in here and experiment with the various textures you might think though that maybe I don't want their textures you want your own textures? Well, you could do that too. If I come in here, I can apply a lot of texture if I want look at what happens when you build up a lot of texture can start looking more like a painting and you see how quick it is nice little check box is well down below here there's a choice called adm or textures and if I click there you can select a folder and that means you can have it work with textures that are on your hard drive so I have a folder I could find it and textures they're ben's texture pack here's a bunch of textures I've made and I could just hit open it's going to say it's going to create some now will take a minute because what it's doing right now is it's opening every single file it's scaling down each one of those files and it's creating these little thumbnails so that then instead of having to go to bridge to preview what particular textures look like we're gonna be able to see him right in here and the nice we'll take a minute then there's another idea in here and that's in an area called brainstorm you can tell it how many textures you'd like to apply and there's a button that says create random combination which means it will brandon lee pick however many textures you tell it to right here and randomly apply them and you could even tell it to randomize with blending motives being used so that's pretty sweet in it but then there's a choice of the bottom if you screw this up because you accidentally pointed it to a picture of folder full of normal pictures instead of textures that you can remove all the textures and I don't know that I have the most current version of this plug in it it might have even added more features by now, but it's pretty sweet now I think though the newest way that they did this you needed to actually have photo shops sisi to be able to get it for free now used to be before the subscription thing I think you could have gotten it without having to have c c so we still will have all of these in the layers panel if you apply more than one of these textures remember that if you happen to be in my layer mass class if we want a limit where more than one texture is applied which you can do is select all the textures that you've applied right now the top most layer is selected I can hold shift and good the bottom you know all the way down to the bottom then you can put these into what looks like a folder but it's really called a layer set in older versions of photo shop you have to hold the shift key when you click on this in order to get it to add these layers to the folder in photo shops sisi there's no need to hold out any key just click on the folder all those just went inside that folder if you want to see them there's a little triangle there you could click on to expand it and see them but now what I could do is at a mask to that folder like looking on the later mask icon and now I can paint. Usually I start off opinion about twenty or thirty percent capacity, and I can control where exactly, that the texture applying. I'll just say I want a little less here a little less, all the way down, let go of the mouse button and click again to build up some more density in that mask say, I want less in there a little less in this area down there and so on. And so now that's building up where this mask is affecting all of the layers inside there and therefore doesn't matter if we have five or even ten textures applied, we can, uh, mask them out much as we want, and then we can also get one of our c one of where is a here is one of the edges from one of my texture packs there's the texture pack that I have that has, I think fabric related textures comes with some borders and so let's see about opening that one way those air set up up is so that if you were to drag this layer right here over, I need to scale it so it's appropriate size because these were designed to be used high rez you can copy and paste this into a mask, but the way my textures air set up are so that you can put them underneath I'll change in the name of the background, put them underneath and just clip a layer to it to clip a layer to it you click on the layer that's directly above that shape and under the layer menu there's a choice called create clipping mask and that'll do it for you we can also clip the textures uh take me a moment you know what? Let me clip the textures um instead I will come in here and put a white background underneath. I'll do solid color layer she's white, you know put that under it so we have a backdrop to put in so we may have both frames, textures and others you khun finally click on the layer that contains your frame if you happen to have one and if you want to exaggerate the edge, you can do things like drop shadows or even better when boss to have a little bit of dimension on the edge. But he had the idea that with textures really it's limitless what you could do um so we have the borders, the textures apply directly to the picture textures applied to our layer masts. We can have textures we made in photoshopped pictures were captured pictures we find from other people in birch is all sorts of stuff, so what questions we have about everything that we've done in this session I was actually thinking of two going back to the file that you were just in. Ok, is there a way to have the texture also show up in the border in the border? Is that in the surrounding edge? If you wanted that instead of being the knives, it would be a white with the texture down here in the white with the texture. Yeah, if I click on this layer underneath, then let me see about will do with the flypaper thing. If I end up clicking here. The only thing is, with white it's going to be some difficult to get something to show up there if I have any density and what's underneath, meaning that if this is not white instead it's just a little less bit gray. You could start seeing a lot more texture or if you put it, fifty percent grade will be to see a lot of it. But white itself it's not going to be ableto have anything brightened in it. It could only darken it, and so you'll be limited on what which textures are effective on it. But get to be the littlest bit darker than white and then it can both bright and dark and to get it to show up and you'll find it probably is going to be a little more effective. So here I apply a couple different textures so we can get kind of ah different look where we have check should surround and textured picture one on top of the other, so I just started working below the layers that contain the image ok, that makes sense yes second thing was in the resolution in this russell brown adobe action you have to worry about, I realize it's it's re sizing it to your image size, but is there an upper limit that you have to be concerned with? Well, I mean there is an upper limit if you work on like poster sized images in your textures are tiny, then they're going to start looking soft uh that's not necessarily bad for most textures they can handle sum's some softness so I wouldn't be hugely concerned unless you work on massive images. If you shoot with like a hasselblad camera, you get like fifty megapixel image and the textures you're using her from a sixteen megapixel camera let's say, then that's quite a big zuma, so you might want to start capturing some of your own textures that are appropriately sized but because the textures usually can create contained quite a bit of softness to begin with. It's not overly critical when they get scandal, you can also sharpen them a tiny bit after their their scaled up. If you need to get a little bit more pop in it, is there a way that just knowing what the size is? Is there of indications of these well of there's, all of these, like views this plug in it's just pointing to a folder on your hard drive? And if you find the folder on your hard drive, you can just look at the images, like within bridge, it will tell you the width and height of pixels, and if they're not big enough for you, you can point that particular plug in at any folder and therefore you could find textures that are high enough resolution if those aren't already and the company that that plug in was made as a kind of a joint thing between russell brown, who works at adobe inn flypaper textures, who is a company that sells textures in flypaper, has a lot of great textures on their website as well. It's, another good source to find textures.