Creating Textures from Scratch in Photoshop


Texturizing Images


Lesson Info

Creating Textures from Scratch in Photoshop

This list of filters in photo shop can create something out of nothing meaning a lot of the other filters like for instance, let's say create a brand new document it's just full of white and you randomly pick a filter you pit ghazi ambler well what's ghazi ambler going to do to a document it's full of white it'll soften white, you know there's it's not going to produce anything, right? But this list of filters can make something when you have an otherwise empty document, so the idea is to choose one of these filters to start with and then after choosing one of these filters, we can apply almost a random filter to distort that and the more filters we apply, the more we can distort it so it doesn't look like the result of one of these filters, and then we can create some sort of a texture, so let's, look at a few examples of what was created in photo shop these I made a long time ago and I'm not saying they're the best ones I was just experimenting it happened have a folder of some old e...

xperiments, but this was created completely and photoshopped just using a series of filters I think this particular one started with the clouds filter a lot of these you'll find either start with ad noise or clouds is like to my go to filters to start with before I start distorting things. What I often will do is you know how you have a history panel in the history panel list. What you did if I get a texture I like. I'll take a screenshot of my history panel just to remember what filters did. I used to get there. So if you ever see me show you a a texture and in the upper left there's a list of stuff like this, these are the filters that I applied to create this. So in this case, I did the ad noise filter. I blurt it. I applied a filter called median iran something called auto levels, which is under the adjustment menu. And I applied a filter called in boss got this here's a different one. I didn't always capture the steps, but I'm just showing you a variety of textures that can be created using purely failed photo shop most of the time using the filters. And so here you can see the list of filters, some of these filters. I applied more than once because I just wanted to to distort it more and more. Uh, I can tell you that one probably start with clouds yep, because I could just get a general. Feeling front, that was pretty aggressive way we can create all these kinds of textures, that one to me looks like the foamy is when they wash your car could comes out sprays and all your windows and then variations from that. But the main thing is this list list of filters can get you started, and this is again where I think I talked about this on my previous session bad television plus futter shop can be great, you know what it is is you end up exterminating with these filters somewhat randomly, and when you get bored, you watch a little bit of tv when you're bored with the tv and come right back and you feel more fresh and you can continue doing it, and you could end up just creating a folder full of files that air are full of different kinds of textures that you've made I'd rather not. You just copy the settings I use because in your textures will look just like mine. I'd rather have you created texture that nobody else has ever made before. Yeah, and it's just nice if you happen to open the history panel and capture the list of what was there, as they could remember the steps you used to get there because you might be going in somewhat random way now the one thing you might notice is in a lot of these, I ended up with a lot of fifty percent gray, you see the fifty percent gray, at least close to it here, you see the same thing here, same thing here, and you'll also notice in the list, if there's ever a list appear of history the last filter often time he is in boss, but last filter in the list in boss, when this I can tell you the last culture was in boss that's because in boss always produces a lot of fifty percent gray, so let's just make a filter out of nothing. First I'll go and open a picture that we could put it on top of, then I'm in a crater brand new empty layer, and you should be aware that some of the filters will use your foreground and background colors. So if you ever noticed that a filter produces something that's purple and orange, look at your foreground and background colors and just see if it's, purple or orange, and then you can kind of get a sense for wasn't using those colors. Clouds is one of the filters that uses your foreground and background colors, so if I haven't said to blue and white, it'll be blowing like clouds, that kind of stuff, so I'm gonna go over here and choose filter render, uh, clouds one trick is if you hold down the shift key when you choose it, you get more aggressive clouds, you get more contrast e clouds, I'm not holding shift, though, then after choosing clouds, I'm going to could close my eyes and hope to end up on a filter in my own one look difference clouds ok, then I'll pick another one. I'm just not trying to look, I'm trying to make sure I'm just on the menu, uh, what's this find edges, ok, and now this, you notice has a lot of white or close toe white, so either would need to go into levels and adjust it to get the medium brightness kind of thing, or I'm just going to come in here and choose filter style eyes in boss in boss always produces mainly fifty percent grain, and then some areas a little brighter, a little darker and let's just see what kind of texture amount means, how much contrast you have. I mean, how big of a difference is there between the bright and dark in the end result, and then we can be fine tune the height to see what were they like. Their ego angle means what direction with the light becoming from, so if the light is coming from the upper left, that means the highlights would be on the upper left if the lights come from this side, the highlights would be over here so you can move that around and it changes where the bright versus dark is. So if you ever have something that looks a ziff it's sticking out towards you and you reverse the light, it will look like it's being recessed because your brain is used to thinking of the sun as being above you and if you suddenly make it till the sun's coming from below, it thinks things air recessed like its opposite of usual but click ok, so there's my texture it's got a lot of fifty percent granite and if I go to levels, I bet you there'll be a hump really close to the middle anytime you apply in boss, it will be just like that where it's always centered and therefore in boss is something where you can create just about any kind of texture you want and in boss it and it'll be ready to be applied using overlay soft, light or any of these other choices. Just remember if you're in the move tool you could hold shift in cycle through and if any of these too aggressive just lower the capacity and if it's not aggressive enough, duplicate the layer and it will usually looks interesting with mainly texture and a little picture coming through it's darken

Class Description

Texturizing images gives them a more unique and eye-catching look – join Ben Willmore and explore all the texturing features Photoshop has to offer.

In this session, you’ll see how to choose the most appropriate texture for many types of images, how to adjust textures to get them ready for application, and how to use textures to make an image appear to fade away. You’ll also learn how to create simple textures and how to capture them with your camera. The new texturizing skills you build will add a whole new dimension to your work!

Software Used: Adobe Photoshop CC 2014.2.2



I missed the opportunity to watch PS Week 2015 live. However, when I searched for "textures" and found this class, I was very happy. Ben is an amazing instructor. I learned more about textures than I thought possible, especially the Blend Options; great class!


What an excellent teacher Ben Willmore is! His teaching style is straightforward and serious and he doesn't waste time on banter while still remaining likable. He not only makes concepts easy to understand but simple to follow and learn. More Ben Willmore, please! :-)