How to Remove Texture Using a Layer Mask in Photoshop
All right, then, another thing that we can do with texture is often times I don't like applying it to the entire picture. I tried to use the texture to kind of help guide your eye to where I wanted to look, the more I applied texture across a large area, the more my brain gets used to that texture and just kind of starts to you know, if I'd call it dismissed that area, but just there's less interesting stuff there compared to somewhere where various more, where I might have a hint of texture and head of no texture than my eye gets pulled to it there's more distinct detail, so one thing that all commonly do with textures is all add a layer mask and I'll paint on the mask. My last class I did here was about layer mask if you happen to be in that when you know quite a bit about them, but just in case you haven't been in that class. To add a layer mask, you make sure the texture layer is active. Go to the bottom of your layers panel and click on the icon that looks like a circle inside of ...
a rectangle that's the layer mascot, khan once you've done that, you can grab your paintbrush tool and if you paint with black you can remove the texture from wherever it is you paint. The only thing is, if you paint, it will be quite obvious most the time where you have removed it, uh, because you're completely removing the texture I'll choose undue oftentimes what all do is go to the top of my screen, where I find the opacity control and I'll bring it down to about twenty percent. That means that when I paint with black right now, we're only going to remove twenty percent of the texture, and I'll come into this image and paint multiple times to kind of slowly remove more and more of the texture from wherever it is. I want your eye to spend the most time, so right now I have a soft edge brush, and what I'm going to do is paint through here, down in here, this whole area right here is where I want you to spend some time, and as long as I paint without releasing the mouse button, I'll never build up beyond the twenty percent that I've specified in the options bar at the top of my screen. So then I let go and you can see in the mask in my layers panel there's twenty percent gray sitting in there, which means it's lessening the texture, then I'll paint again. And I'll say, all right, I'm going to paint on just this part and it's going to pull down the amount of texture by another twenty percent in that spot alecko and then I'll paint again each time painting in a smaller area mohr where I want your eye to look and I'll paint here again, I'll paint there again and if you look at my mask, we're building up density slowly in here where the darker this ends up getting, the less and less the texture shows up and therefore my brain starts to realize there's texture there but it's not usually overly obvious that I'm limiting it because I'm doing it more of a subtle way and I can come in and, uh get it so I will be drawn to an object because when there's no texture there, it'll feel so sharp that you're I just kind of is drawn to it like a magnet and we can do that. So if you want to look at what the mask contains, I could hold out the option key alta windows and click on the later masking my layers panel there's what's in it I can even adjust this using something like levels in if I adjusted until the darkest portion of this turns black, then wherever the darkest portion is it would completely hide the texture, but sometimes that becomes too obvious because the difference between zero texture and like thirty percent texture is quite a big difference visually, but just a let you know you can when that mask is active, go over here and fine tune it with levels the slider in the upper left of levels will force areas to black, and so if I get that up far enough, these little areas that have been painted on the most times wind up turning black, which will make its own no texture appears you can also grab the middle slider and move it back and forth, and that controls the transition, meaning all the other shades that air in between black and white and so I could find tune exactly how much texture appears and so let's. See if you can see a difference between using the mask and not there's a way of disabling a layer mask and you do it by moving your mouse on top, the layer mask holding down the shift key and clicking on it. So if I shift, click now we have texture everywhere, and if I shift, click a second time now the mask is applying into me it's just more of a refined then result, and it doesn't feel like we've generically applied the texture everywhere instead of help your eye a little bit to give it a idea of where to focus, where to be drawn to and remember, I added a layer masked by just going to the bottom of the layers panel, and it is thea I count looks like a circle inside of a rectangle, and I did that while the layer that contains the texture is active, then I could grab my paintbrush tool and I painted with black, but before I paint with black, I went to the top of my screen and I changed the opacity of my brush to say when I paint with black only put in twenty percent of what I asked for when I'm done doing that, I usually change my opacity back to one hundred because the next time I used my brush and it might not be thinking about this process and it might mess me up if I'm not applying it full strength. So there we have a little bit of masked texture um, any questions about pain in the mask like that before I close this image, there is one question about pick like if your reason a tablet yeah, welcome tablet and you lift your pen up and put it back down and how does it not overlap density no, it will with any tool if you pick it up and put it back now he's going to do that it's always going to do it when I let go the mouse and then I clicked again I was building up the second level of density in with your graphics tablet it's going to depend on the settings for your brush because the pressure sensitivity of your brush you can either have it control how large your brushes or you can have it controlled the opacity of your brush so with a walk on talent you could make it so the harder you push, the more you're taking away the texture and the lighter you push, the less you're taking away the texture. It could be nice so you don't have to paint over the image like six times to build up the density of this press harder as you get to the areas where you want tio be taken away more but it depends on the settings you have within your brushes panel for doing that question would you ever use a sharpening on a texture? You let it with texture use either a little bit out of focus or it just doesn't have the snap that you want you could end up sharpening it. You just need to make sure the radius setting is either really low, which means that like at about one or below or is really high like twenty or above the intermediate numbers for radius when you're sharpening will produce halos that arm or noticeable in the image and they can be distracting but if you stay at one or below or twenty or above and those numbers are not concrete if you go to one point two I'm not going yell it here so it's just I'm saying it's you know they're more noticeable in the in the medium range that yes, you can do that to your textures you'd like you know affecting like d sat or levels you're going up to the menu if you want to just say play around with the colors and you want to keep it flexible would you make an adjustment that level adjustment layer from and clip it your text clear yeah so that you could go around him you know filled with your colors yeah if you did an adjustment layer you'd have to clip it at the bottom of the adjustment layer like where it gives you the choices for your actual adjustment like the level sliders there's an icon that looks like a square with a down point arrow and that means on ly affect the one layer directly below this and that's what you have to do if you want to use an adjustment layer ah yes, you could do that so here's what happens if you sharpen a texture in this case I'm using a high radius setting and I'll turn the preview ofthe and then turn it back on do you see how the texture becomes much more aggressive and so you could do that if the texture was to mellow like that, one that looked almost like a painted wall that I originally started using. If it was to mellow, I could do this. The other choice, if something is too mellow, is to simply duplicate the layer that contains the texture, and that will usually double up the effect to the texture. So right now, to duplicate this layer, I'm going to type command jay that's, control jane windows, and I think of it is jumping something to a new layer, it's, just a keyboard shortcut for duplicating the layer. So if I type command j right now, you'll see I got a lot more texture by type it again, a lot more. I can sit here and make it ridiculous. She was, yeah, that's ridiculous. So the main thing is you lower opacity if it's too aggressive and you can duplicate the layer if it's not aggressive enough or as you mentioned, you can sharpen.