Intro to Adding Texture to an Image in Photoshop
All right, so general concept is we want to not just have a straight photo, we want to add some texture to it, going to show you a variety of ways of doing this well, do it where we create the texture within photoshopped we'll do it where we capture the texture ourselves with our camera, and we'll do it where we add a border kind of effect, so that if we have texture, the edge of the photo is in chris mintz that it's got a little feel of texture on, and we'll also look at ways of kind of automating it, so we don't have to go through all the normal steps. Instead, we can look at what tools do we have to do it very quickly? So let's, take a look now we're not gonna hide something here, their first off. When it comes to applying texture, you have to think about what kind of texture is appropriate for which type of image because if you have an image that has overly simplistic detail like this one, where the sky is there's not a lot of aggressive texture to begin with, so we can get away wi...
th a relatively subtle texture, and you're going to notice it relatively quickly when you apply it to this. If on the other hand what you have is an overly busy looking picture it's got a lot of detail to compete with your texture you're gonna have to choose a texture or created texture that's much more aggressive as well so we can kind of overtake some of the detail that's in the image so you can still see it because we apply on overly subtle texture to an image that already has quite a bit of detail not going to be quite as effective so that's part of what we're going to deal with this choosing our textures before we really get in too much into that let's just apply some texture and see how it could be done. So I have a few examples of texture here's a pretty subtle texture and in fact this one looks to me like it's pretty small I wasn't aware it was already scaled down but let's drag it over and see what we can do it it is long as we have an image that on lee has subtle texture within it we should be able to use something a subtle is this and all we need to do is drag it over in this case I used to move tool in case you didn't see what I did is if you want to my other classes you might not know howto move between documents you just need to use the move tool clique within one document drag your mouse up to the tab for the other document you might have open and before you released your mouse button, make sure you move your mouse into that picture. The mistake is usually to release the mouse button well, your mouse is still on top of what the tab that's there and that won't do anything. It'll switch to the other document, but it won't actually move the piece over. You have to have both start your mouse inside of the image and ended inside of another so now, in order to apply this texture, one method for doing so is to go to the top of the layers panel and that's, where I find a menu that is usually set to normal and its notice you're blending mode, the blending mo determines how this particular layer will interact with what's underneath it, and if we click there, we have a whole bunch of choices now there's a certain section of these that seemed to be almost universally useful when it comes to textures, and those are the ones that start with the choice called overlay what's special about most of the modes in this section is that they'll look at your image in based on the brightness of that layer what they'll usually dio is make anything that's fifty percent gray just disappear anything that's brighter than fifty percent gray will brighten the picture that's underneath anything it's darker than fifty percent gray will darken what's underneath but fifty percent gray itself will just go away and by doing so, this will allow the texture that we have to brighton and dark and what's under it without obscuring your view of what's under there and so most of the time overlay in soft light will do this in a subtle way and the other ones would be more aggressive. The key to using all of these blending modes is to make sure that the texture you're starting with has a brightness that's near fifty percent gray as its overall brightness so that if the texture starts out being overly dark to begin with or overly bright to begin with, we might need to adjust it to get the average brightness of the texture to be fifty percent otherwise you'll find that texture just really brightens air darkens your picture instead of adding texture without shifting brightness much so I'll show you how to do that and everything but let's just take a look here I'm going to try overlay mode and I can see that we're getting a nice little overlay I'll turn off the eyeball so you can see the original picture and then you can see what we're getting now because this particular texture contains a lot of color in it you see that the color of the image is shifting as well often times when I apply texture, I will de saturate the texture first if there is no color whatsoever within the texture, there'll be no color shift in your picture or you can just lower the saturation in the texture not all the way to zero but just closer to zero to get less of a shift. So to accomplish that look over here and choose image adjustments human saturation now I don't usually use an adjustment layer for this instead I go to this menu to do it because an adjustment later would affect the overall look of my entire picture where is what I choose from? This particular menu only affects one layer and that's the layer that's active, which is our texture and I don't want it to affect the rest of the image just the textured layer so she is human saturation and if I take saturation all the way down to negative one hundred now there's no color in that later whatsoever and so the image should not shift in color at all. So all we have now is the hint of texture that was left over from it. If you still want some of the color, you can always bring the saturation slider up a little bit because maybe you like the warm that you're getting from that particular texture it was just too aggressive to begin with also, if you're texture was primarily one color like, in this case, kind of a yellow orange, you can also move the hughes slider to shift the color to something else. Now we have more of a green now more of a blue and so on, but you're not going to end up with the color that this slider points too. So if I point this to blue, you can see in my layers panel the end result is green. Uh, if I point this yellow, that doesn't mean the end results going to be yellow instead is purple. It seems a little odd. Well, let me describe what's going on there, this is going to shift the colors in your image a certain amount, and if you were think about what color you started with, look in my layer saying, see the color, find that color within this bar mentally, wouldn't it be kind of between a yellow and a red would be kind of orange is right in here. If I wanted to shift that two yellow, wouldn't I mean need to shift the color towards the right on this bar and shifted approximately this far the amount of moving my mouse to get there? Well, that's how far I'd need to move this slider, this slider always starts in the center. It always starts pointing out this kind of greenish, sayin kind of color, and what we need to do is glance at this bar find the approximate color we're starting with, and then look for the color we want and just find out how far and in what direction, when you have to move to get there. So if I wanted this orangish color to be a yellowish color, I need to move this towards the right just a little bit about there. Now you see it's more of a yellowish and so it's a little odd that the way you think about that, if you want to just blatantly end up with whatever color this is pointing at, you'd have to turn on the colorized checkbox instead, and that would remove all the color from the from the texture, and it would force the color that's pointing at into the image so that I can force green in or blew in, but it removed all the color that was there and is putting on ly one color into that texture. So if the texture previously varied in color it's not going very anymore if you use the colorized checkbox, I rarely do that. Instead, what I do when I go to human saturation is I just bring the saturation down if it's causing too much of a shift and if I want to bury the color a little bit, I might move the here a little bit to find. Tune will have. But in general, all we have is a picture of texture. Sitting on a layer. We changed the blending mode menu, which is the menu up here at the top of my layers. Pound and we started with overlay. Now we have other choices that are in this menu. We also have soft light, which in this case, is going to create a mellower look, and the other one's in here will usually be a bit more aggressive. If I try something like hard light, you see it's more aggressive in how it's applying things vivid, light and so on, will just be different variations on this.