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Limiting the Brightness from the Texture onto the Image

 

Texturizing Images

 

Lesson Info

Limiting the Brightness from the Texture onto the Image

Then sometimes when I apply a texture, I want a limit what portion of the image it applies to? Because if you look at images like these two, this one and clips in this one, if I apply texture to the darkest portion of the picture, it's usually going to become relatively obvious because the area's air black in any texture is going to show up in there more aggressively. And so sometimes they want to limit the brightness range that my textures applied to let's figure out how to do that here's our texture, we'll drag it on top of this one looks kind of big, so it's command t it command tea and then command zero that would be control t and control zero in windows. The command team means transform and zero just means zoom so I could see the handles you know I press returner enter to say, I'm done and then command zero again command zero means fit in window and since we're done transforming it's no longer thinking about the handles, its thinking about the image, so I'm gonna go over here and ...

try over layer soft light in this case, and I want to see if one of them might. Make it a little bit too aggressive on the bottom assumed if I got it yeah like hard light this is too aggressive for the sky as well but I just wanted to talk about what's happening in the dark portion just imagine that it's not too much for the sky if I want a limit what brightness range the texture applies to here's how you can do it first you make the layer that contains the texture active and then secondly go to the bottom of your layers panel you click on the letters fx and choose the very top option it's called blending options so I clicked on the letters fx it's the bottom of the layers panel and chose blending options now in here there are some sliders right in this area and if we pull in the sliders for this layer it's going to hide parts of the layer that was active at the time I went into this which what was active at the time I brought this up was the texture so pulling this in would make the dark portions of the texture disappear pull this in it would make the bright areas of the texture disappear below that there's a choice called underlying layer should really say underlying image because it could be multiple layers under there if you pull this in what will happen is the dark portions of the image that's underneath will break through the texture preventing the texture from applying if I pull in this side, the bright areas from what's underneath will break through the texture, preventing it from applying there so let's see if I can get it off of this dark portion that's down here that means I'm thinking about the dark portion of the underlying layers so that's why I used the underline layer sliders I pull this in and I should be able to let that stuff come right through. The only problem with using the slider is that it creates an abrupt edge where it either makes the texture not show up or completely show up there's no in between to get a softer edge because some house it'll be too obvious right where it stops. You need to actually split this slaughter into to split it into you, hold on the option key, which is all to windows and pull it apart the further you pull it apart, the morva fade out, you get between the areas that are being hidden and the areas looked normal, you get a soft transition. So in this particular image, I doubt you'll notice it quite as much because the the dark portions of the image it's a silhouettes there's a pretty crisp edge on it, but the main thing is you can tell that I've gotten the texture out of that dark portion correct and if I pulled this quite a distance I could make it just kind of fade into on lee the bright portions, which can sometimes be nice, so it's something to experiment with with your textures. If you ever find that either the brighter or darker portion of what's underneath is getting too aggressive of a texture, then you want to mess with the left side of the underlying if it's the dark portion and the right side, if it's the bright portion I'll choose undo to show you before and then after we won't, we're living it not making it effect the dark portions quite as much, and I think the same could be useful here because the dark portions might look like it's too much. But up where the sky is everything it might look kind of nice, so we could use the same idea on that particular one. If you look at this particular texture, do you notice it's actually already been adjusted? Because that hump is pretty darn close to the middle and that's? Because a lot of times you can actually purchase textures from various vendors, and some of them will be optimized for being applied in this way. In one way, the optimized them is to adjust it, so the general brightness level is around fifty percent.

Class Description

Texturizing images gives them a more unique and eye-catching look – join Ben Willmore and explore all the texturing features Photoshop has to offer.

In this session, you’ll see how to choose the most appropriate texture for many types of images, how to adjust textures to get them ready for application, and how to use textures to make an image appear to fade away. You’ll also learn how to create simple textures and how to capture them with your camera. The new texturizing skills you build will add a whole new dimension to your work!


Software Used: Adobe Photoshop CC 2014.2.2