# UX Design Foundations

Canonical URL: <https://www.creativelive.com/classes/ux-design-foundations>

## Overview

User experience (UX) design is often misunderstood as simply interface design, but it is actually composed of many moving parts beyond the visual aspect. A good user experience also considers how the user feels throughout their interaction with a product.

Whether you are exploring a new career or looking to better understand the role of UX designers on your team, the User Experience Foundations course is the perfect primer. This class blends lectures, discussions, industry examples, and classroom activities. You will leave with a broad understanding of how UX designers work with other team members, the fundamentals of the industry, and how designers move from research insights to design concepts.

## What you'll learn

- What user experience design is
- How UX Designers work
- The overall UX design process
- UX research methods: user interviews, observations, heuristics, etc.
- UXD terminology and deliverables: personas, journey maps, scenarios, etc.
- Sketching and the iterative design process
- How to document and present your work

## Curriculum

### **What is UX Design?**

- UX Design vs. UI Design
- UX Design Principles

### **Disciplines in UX Design**

### **Common UX Design Tools**

### **What is UX Research?**

- Iterative Design Process
- Research Methods

### **Product Requirements & Problem Definition**

- User Needs vs. Business Needs
- Business Constraints
- What is an MVP?

### **What are UX Deliverables/Artifacts?**

- Market Research
- Competitive Analysis
- Analytics
- Stakeholder Interviews
- User Interviews
- Surveys

### **Product Requirements**

- What do users need to accomplish and what features support these goals?
- How do time, budget, and resources affect what we are building?

### **Information Architecture + Navigation**

#### Organizing Content

- Sitemap
- Taxonomy
- Content Inventory
- User Flows

### **Wireframing & Prototyping**

#### Sketching

- How do we turn ideas into designs?
- Focus on testing assumptions before moving to high-fidelity deliverables
- If the ideas don't work on paper, they won't work in high-fidelity digital

#### Wireframing

- Define the structure, hierarchy, and scale of the interface
- What level of fidelity is appropriate?
- Creating an interface language or methodology
- What are some common programs used to create wireframes?

#### Prototyping

- What are the different types of prototypes and when is each used?
- What does a prototype accomplish?
- How do we test our prototypes

### **Usability Testing**

- What are the different types of usability testing and when is each used?
- What does user feedback tell us and how does we incorporate it?

### **UX Design Documentation**

### **Presenting UX Design Research**

## Schedule
- Aug 5, 2026 – Aug 17, 2026 — Live Online
- Aug 6, 2026 – Aug 10, 2026 — Live Online
- Nov 5, 2026 – Nov 6, 2026 — Live Online

## FAQ

### Do I need to bring anything to the class?

No. We provide computers (Mac or PC) with the required software installed. Choose your operating system at checkout.

## Pricing

**Tuition:** $695
