3D and 2D Assets in Adobe's Project Felix
So what we're going to do now is we're going to talk about one of Adobe's other 3D applications and that is Project Felix. And Project Felix allows you to composite 3D objects and images really easily and you'll see what I mean by that. It's just a one click solution. I mean, at least that's the idea. You obviously have settings and different things that you can adjust. But the whole idea is that you take a 3D model and you take an image and you are able to composite in a 3D space without any 3D knowledge. So it's sort of taking away a little bit from Photoshop but that's okay. So I'll show you how that works. Let me just bring up Project Felix and this is again, another application that you can download from the Adobe Creative Cloud. And this is what Project Felix looks like. And I'm going to just click on Create New Project. And here it is. Let me just adjust to screen here. The first thing that I'm going to do while I'm in Project Felix is change the interface. I prefer the darker i...
nterface. So in Project Felix, I can go into Felix and Preferences and that's File Preferences on the PC and just change the theme from light to dark and then press OK and that's how we'll work on Project Felix. So when you first open up Project Felix, the first thing that you'll see is your camera right here in the center. That is essentially your canvas. The size of that camera is controlled on the top right where it says Camera. And size currently is 1024 by 768 and that's okay for now. And then you have other camera settings here. You may be familiar with the image based light. We talked about that in the previous examples when we composited that football onto the flyer. This is essentially the same thing. And this is the main method that Project Felix casts lights to the 3D model. There is no infinite light in here. We are only dealing with the image based light and that can be a huge benefit. Then we have a render preview here in the bottom right. It's white simply because we don't have anything in our scene yet but you'll see how things are going to start rendering on the fly as we work with them in this little box here on the bottom right. On the left-hand side, we have our scene. This is essentially our 3D layer. We have a background in the scene and nothing else at the moment. Then we have our tools panel. Right below that, we have our assets in the first tab and these assets come preloaded in Project Felix. These are presets that you can just start working with as soon as you open up the program. We have models, lights, and these are imaged based lights, and materials that you can easily apply to any model. We can also work with items that are in the Adobe Creative Cloud libraries. And earlier, I showed you that Photoshop could not open up those 3D assets that I had downloaded. This is where you can open them from. Project Felix. Notice that football we worked on with earlier? It's there. I can just click and drag it onto Project Felix. And there it is. Notice that on the bottom right it starts rendering automatically. So it's giving us a preview of the final output. Also when you're working with Project Felix, you have the toolbar here so you already seen how the move tool works. I can click and drag to move an object to a different location. I can click on this icon here to scale so scale from the center, scales uniformly, or I can scale from one of these axis and I can rotate and notice that every time I make an adjustment, Felix gives me an automatic preview of what that is going to look like and if I want to see a full screen preview I can just click on this icon here to swap and it swaps so now I can see a live render of what that final output is going to look like. So notice it obviously looks a little more realistic than when I'm actually working on the 3D model here. You can sort of compare the two. So now that I have the football in this scene, you could see it here and I can click on this down pointing arrow and it opens up all the different pieces of that particular 3D model and I can open up those pieces and then see the material. If I click on the material, then you can see the different settings for it. And one really cool thing that I like about Felix that the other applications don't do is if you hover over one of these labels it gives you a little video preview and description of what that does. So if you don't know just hover over a label and you can watch the little video clip and read the description and that is true for all of these different labels. So and a lot of these are actually the same as in Photoshop so if you don't know what something does in Photoshop, come into Felix, hover over it and it'll be the same thing in Photoshop. Then we have the magic wand tool and the magic wand tool, it's really interesting in Project Felix. It sort of works in a way. I can see why they made it, the magic wand tool. It works similar to in Photoshop. If I click on an area, it selects it. You might be wondering, "Well, why do I want to select that area?" Well, if you go back into your assets, you can click on materials and I can apply this material to that selection. So if I click and drag on this metal material and drop it there, notice now that half the football is metal and the other half is just regular leather. So that's why we have a magic wand in Project Felix. You can select different areas of the 3D model and you can, just like in Photoshop, you can hold SHIFT and you can add to a selection or you can hold OPTION and subtract from a selection. That's ALT on the PC. And once again, whatever you have selected, you can click and drag. Now I'm dragging the glass material, drop it onto the football. So now half the football is glass and the other half is that metal material.