Customizing 3D Characters in Fuse CC
- [Instructor] Okay, so now let's talk about customizing the 3D characters in Fuse CC. So we have our character here. And if I click on clothing, I can add clothing to her. So we have tops. I can just click, again, on the first one and that puts that shirt on. And actually let me go into this view here, so we can actually see the 3D model and not be distracted by the geometry. And I can scroll down... I can click on bottoms and then select the pants. Again, we'll go with the first one. But as you can see, I'm selecting the first one, but there's a ton of different things that you can select. And it's not that I'm rushing through it, but... I mean, we can literally spend hours just deciding which pants she's going to be wearing and what color, and all that sort of stuff. Just know that you can select, essentially the basic type of clothing that the model's going to be wearing, and then we can customize that. And we're going to go through customization in a little bit. And actually, you ...
know what, because I don't really like these army pants. I'm just going to select these pants here. There you go. Those jeans look better on her. You also have shoes. So we'll give her some of these shoes here. And there you go. She's got them on now. We can select hair. So we can just add hair and all I'm doing is simply clicking. And that's the good thing about Fuse is that you don't really have to know 3D modeling. As you see, everything is just click on a button or drag a slider. That's pretty much all you're doing. If we want to give her a hat, we can give her a hat. So let's give her a baseball cap. And notice that if we give her a baseball cap, the hair goes inside the hat, it's loading right now, but it'll go into the hat. So it's not going to be popping out of weird places. Fuse knows that she's wearing a hat and it keeps the hair contained within that hat. And if I rotate, you can see that, and it can zoom in. And you can zoom in by using the mouse wheel button, if you have one on your mouse. And there you go, that's her hair. You can give her glasses if we want. I'm not going to give her any glasses, but we can put some glasses on her. I don't think she'll have a beard, but we can even give her a beard if we wanted to. Gloves, you can add some gloves. Makes it look cooler. A mask, and a mustache. So these are the different type of things that you can add to your 3D model. And you can, of course, customize your 3D model by selecting one of those articles of clothing, for example her shirt. If I click on her shirt, it turns blue. Then I click on the Texture tab, and now we can adjust the texture. And again, there's so many parameters that we can adjust, but one of the important ones that I wanted to show you was the Dirt Wear, essentially it'd make her shirt dirty. So right now the Dirt Wear level is at zero, but if I click and drag you will notice that her shirt gets dirtier. You see that? See how she's got dirt on her shirt now? So you can adjust how much dirt she's got on her shirt, and the contrast and the color of that dirt. And, I mean, you can even adjust the red color. I mean, there's so many things that you can adjust, the thermal color. So notice that I'm now making her sleeves light purple. Maybe we can make them pink, or blue, or green, or whatever color I want just by clicking on this color picking and adjusting the color. And I can do the same thing for her jeans. I can make her jeans dirty, too. Now she's got a dirty shirt, dirty jeans. And I can do the same thing for her shoes. You can see her shoes here. Click on them and then just adjust all these different types of details. Notice how this...the shoes have different color parameters, so maybe I want her wearing blue shoes instead of red there. So I just got to change all of these and notice how just that the.... This is what changed, there's this pattern there. So there are so many different things that you can adjust in Adobe Fuse for your 3D character. Now, you're probably wondering, "Okay, well that's that's cool. What happens with the 3D character when you're done?" After you complete adjusting your 3D character, you can do one of two things. You can save it to the Mixamo website, which is an Adobe website that you can also download 3D models from 3D characters or you can preview 3D animations. And you can also save it to the Creative COW Library, so that you can open it up in Photoshop, and that's what we're going to do. But before we do that, do you guys have any questions on creating the 3D models and customizing them? Any questions online, Jim? - [Jim] Taking a peek. One question, "Once you create the model, can you import it into other 3D programs?" - Yes. So you can export the 3D Model as an OBJ. So File, Export, OBJ. Or you can go to File, Export, and only export the textures if you wanted to.
This class demonstrates the power of the 3D tools in Photoshop. You will explore the 3D interface, learn 3D concepts, and acquire new techniques through project-based examples. You will also take advantage of Adobe Stock to import templates and 3D models to quickly start and complete our creative projects. You’ll work with Fuse CC and Project Felix, two new user friendly 3D apps from Adobe, which work together with Photoshop.
Through a series of design projects, this class covers:
After completing this class, you'll be ready to include 3D elements into your design projects.
- Using Adobe Stock for templates and 3D models to complete a design project
- Using Adobe Fuse CC to create custom 3D characters and animate them
- Compositing 3D objects into a design
- Creating photorealistic images without complex workflows
Software Used: Adobe Photoshop CC 2017.0.1