Finalizing 3D Object in Photoshop
We're now going to talk about finalizing this 3D object using traditional Photoshop tools. And now that we're done with the 3D panel, we can go into the layers panel and we can start creating other effects to enhance it. First of all, we're in space and we probably need some stars. So we can create a star field. There's a lot of ways of creating a star field. One of the easiest ones for me is by creating a new layer, filling it with black. And by the way, I just filled with black by pressing CMD+DEL, that's CTRL + BACKSPACE on the PC, to fill it with the background color. And so with this black layer, Layer number 1 here, I can go into Filter, Render, Clouds I have up. Actually, sorry about that. Not clouds. Filter, Noise, Add Noise. Sorry about that. So you add some noise, make it monochromatic, and maybe about that much. Then you go into Filter, Blur, Gaussian Blur, and you blur it just a little bit. Then you go into Image, Adjustment, Threshold and now you can slide this slider arou...
nd, and you have yourself some stars. So we have these little stars here and to make them even more realistic, I'm going to zoom in just so you can see. I'm going to zoom in. They don't look too realistic so I'm just going to blur that a little bit. I'm going to go to Filter, Blur, Gaussian Blur, just to blur them just a little bit so they're not so sharp. And then we're going to make them blue. Image, Adjustments, Hue and Saturation, click on Colorize, and drag the slider to the blue here, press OK. So now that's what our stars look like. If I double-click on the hand tool, I fit to screen and you see what it looks like now with stars. So quick and easy way of creating some stars. So now that we have our star field, our 3D Earth, let's apply other adjustment layers to even enhance the effect further. So I'm going to create a curves adjustment layer and I can just create an S curve just to give it more contrast. And in my screen, I don't know how dark it's on your screen but on my screen, it looks okay. I'm just putting a little more contrast on the Earth there. Another thing that you can do is create a vibrance adjustment layer and vibrance is sort of a smart control way of adding saturation to an image instead of... When you simply use the hue and saturation adjustment layer, you add saturation, you're just adding saturation to every single color of the image, of the layer rather, or everything below it in this case. Vibrance is a more controlled way. It adds more saturation to colors that are desaturated. So for something like this and in most cases I'd rather use vibrance. Also, side note, when you're working with portrait photography and you add vibrance, it protects the skin tones as well. There's no skin tones here really so we don't have to worry about that but that's a tip there for you in case you're doing portrait photography. So we have the vibrance slider here just adding a little more color and there it is. And finally, the lights from Europe, they're not bright enough for me. They look a little dim. So a trick of making them look a little brighter is by creating a curves adjustment layer, changing the blending mode to a Linear Dodge. And if I double-click on the side of the layer here and uncheck Transparency Shapes Layers. Actually, in this case, I don't think I need that so I'll tell you about that trick later but I don't think I need it for this case. So never mind. So just change it to a Linear Dodge (Add) and I can click on the layer mask thumbnail and click on Invert, then I can paint with white just on the lights here just so these lights look a little bit brighter, like that. And I can adjust the fill rather. There's actually six blend modes that work differently when you adjust opacity and fill. This is one of those blend modes and fill just creates a nicer effect there and I think that in the previous creative class that I did, I talked about that so if you haven't seen that, if you haven't seen that class yet, go out and check it out. So there it is. I just want to make sure that the lights are a little bit brighter. So if I go double-click on the hand tool, I could see it better and adjust that accordingly. And that is my final result. I'm going to quickly open up the one that I did at home that I had a little more time. Let me find that there. There you go. So that's what the final was. And this is actually a render so you could sort of see like the ice caps have a little more shape to them than the one we did. That's because the one that we worked on wasn't rendered. So I also added a little glow to this one. If you're wondering how that glow was created, then you can come back into the 3D layer and you can apply a layer style to that 3D layer. So I just did an outer glow on that so Outer Glow, made it blue, of course, and I think I set the Blend Mode to Normal, increase the Opacity, increase the Size and adjust the Opacity and now you have some atmosphere.
This class demonstrates the power of the 3D tools in Photoshop. You will explore the 3D interface, learn 3D concepts, and acquire new techniques through project-based examples. You will also take advantage of Adobe Stock to import templates and 3D models to quickly start and complete our creative projects. You’ll work with Fuse CC and Project Felix, two new user friendly 3D apps from Adobe, which work together with Photoshop.
Through a series of design projects, this class covers:
After completing this class, you'll be ready to include 3D elements into your design projects.
- Using Adobe Stock for templates and 3D models to complete a design project
- Using Adobe Fuse CC to create custom 3D characters and animate them
- Compositing 3D objects into a design
- Creating photorealistic images without complex workflows
Software Used: Adobe Photoshop CC 2017.0.1