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Intro To The Forward Slash / Naming Convention In Figma

Lesson 76 from: Figma UI UX Design Essentials

Daniel Walter Scott

Intro To The Forward Slash / Naming Convention In Figma

Lesson 76 from: Figma UI UX Design Essentials

Daniel Walter Scott

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Lesson Info

76. Intro To The Forward Slash / Naming Convention In Figma

<b>In this lesson we cover what the naming convention is. We will show you the forward slash and how it is useful as a naming convention in Figma.</b>

Lessons

Class Trailer
1

Introduction to Figma Essentials

02:53
2

Getting Started with Figma Training

03:06
3

What Is Figma For & Does It Do The Coding?

03:46
4

What's The Difference Between UI And UX In Figma

05:22
5

What We Are Making In This Figma Course

09:18
6

Class Project 01 - Create Your Own Brief

04:01
7

What is Lo Fi Wireframe vs High Fidelity in Figma?

02:34
8

Creating Our Design File & Introducing Frames In Figma

08:29
9

The Basics Of Type & Fonts In Figma

10:51
10

Rectangles, Circles, Buttons And Rounded Corners In Figma

06:50
11

How To Use Color In Figma

05:45
12

Strokes Plus Updating Color Defaults In Figma

09:28
13

Object Editing And How To Escape In Figma

01:47
14

Scale vs Selection Tool in Figma

02:39
15

Frames vs Groups in Figma

09:24
16

Class Project 02 - Wireframe

03:00
17

Where To Get Free Icons For Figma

09:10
18

Matching The Stroke Of Our Icons

05:16
19

How To Use Plugins In Figma For Icons

04:31
20

Class Project 03 - Icons

03:48
21

How to Use Pages in Figma

08:31
22

How to Prototype in Figma

10:46
23

Prototype Animation and Easing In Figma

10:53
24

Testing On Your Phone with Figma Mirror

05:40
25

Class Project 04 - Testing On Your Phone

03:51
26

What is Smart Animation & Delays in Figma?

08:44
27

Class Project 05 - My First Animation

02:01
28

Sharing & Commenting on a Figma File with Stakeholders

07:10
29

Sharing & Editing With Other Ux Designers In Figma

06:58
30

How I Get Inspiration For Ux Projects

06:39
31

How To Create A Mood Board In Figma

05:33
32

Class Project 06 - Moodboard

01:26
33

How to Work with Columns & Grids in Figma

13:54
34

Tips, Tricks, Preferences, and Weirdness in Figma

07:21
35

Color Inspiration & The Eyedropper In Figma

06:34
36

How To Create A Color Palette In Figma

09:02
37

How to Make Gradients in Figma

07:09
38

How to Create & Use Color Styles in Figma

08:01
39

Class Project 07 - Colors & Columns

04:00
40

Fonts on Desktop vs in Browser in Figma

01:30
41

What Fonts Can I Use? Plus Font Pairing In Figma

06:01
42

What Common Font Sizes Should I Choose In Web Design?

11:30
43

How to Make Character Styles in Figma

06:36
44

Lorem Ipsum & Placeholder Text In Figma

04:28
45

Useful Things To Know About Text In Figma

09:35
46

How To Fix Missing Fonts In Figma

02:42
47

Class Project 08 - Text

05:19
48

Drawing Tips And Tricks In Figma

09:38
49

Squircle Buttons with ios Rounded Courses In Figma

02:48
50

Boolean, Union, Subtract, Intersect and Exclude with Pathfinder in Figma

07:25
51

What Is The Difference? Union vs Flatten In Figma

03:36
52

Class Project 09 - Making Stuff

03:29
53

Smart Selection & Tidy Up in Figma

08:40
54

Do I Need To Know Illustrator With Figma?

04:15
55

Tips & Tricks For Using Images In Figma

06:11
56

Masking & Cropping Images In Figma

09:12
57

Free Images & Plugins For Figma

02:31
58

Do You Need Photoshop For Ux Design In Figma?

10:40
59

Class Project 10 - Images

01:17
60

What Is Autolayout & Expanding Buttons In Figma?

10:27
61

Class Project 11 - Buttons

01:15
62

Auto Layout For Spacing

05:47
63

How To Use Constraints In Figma

08:22
64

Combining Nested Frames Auto Layout & Constraints in Figma

11:54
65

Adding Text Box Autoheight to Autolayout in Figma

08:27
66

Class Project 12 - Responsive Design

02:19
67

Nice Drop Shadow & Inner Drop Shadow Effects In Figma

05:56
68

Blur Layer, Background Blur & Image Blur in Figma

05:57
69

How to Make Neumorphic UI buttons in Figma

07:37
70

Class Project 13 - Effects

01:53
71

How To Save Locally & Save History In Figma

05:42
72

What are Components in Figma?

06:19
73

Updating, Changing & Resetting Your Components

07:47
74

You Can’t Kill Main Components In Figma

07:22
75

Where Should You Keep Your Main Components In Figma

05:02
76

Intro To The Forward Slash / Naming Convention In Figma

08:55
77

Class Project 14 - Components

00:44
78

How To Make Component Variants In Figma

06:41
79

Another Way To Make Variables In Figma

06:14
80

How to Make a Multi Dimensional Variant in Figma

11:13
81

Class Project 15 - Variants

01:41
82

How To Make A Form Using Variants In Figma

12:52
83

Class Project 16 - Form

01:27
84

Putting It All Together In A Desktop Example

19:44
85

How To Add A Popup Overlay Modal In Figma

03:03
86

How To Make & Prototype A Tool Tip In Figma

07:26
87

What are Flows in Figma?

05:39
88

Slide In Mobile Nav Menu Overlay In Figma

03:55
89

Class Project 17 - Prototyping

01:10
90

How To Pin Navigation To The Top In Figma

10:17
91

How To Make A Horizontal Scrolling Swipe In Figma

06:36
92

Automatic Scroll Down The Page To Anchor Point In Figma

04:50
93

What are Teams vs Projects vs Files in Figma?

05:18
94

How Do You Use Team Libraries In Figma

11:03
95

The Difference Between Animation & Micro Interactions

02:55
96

Animation With Custom Easing In Figma

25:36
97

Class Project 18 - My Second Animation

01:54
98

How To Make Animated Transitions In Figma

12:34
99

Class Project 19 - Page Transition

01:31
100

Micro Interactions Using Interactive Components In Figma

05:54
101

Micro Interaction Toggle Switch In Figma

04:23
102

Micro Interaction Burger Menu Turned Into A Cross In Figma

04:23
103

Class Project 20 - Micro Interaction

01:35
104

How To Change The Thumbnail For Figma Files

04:10
105

How To Export Images Out Of Figma

07:40
106

How To Share Your Document With Clients & Stakeholders

07:09
107

Talking To Your Developer Early In The Figma Design Process

03:55
108

Sharing Figma With Developers & Engineers Handoff

06:07
109

What Are The Next Level Handoffs Aka Design Systems

03:18
110

Class Project 21 - Finish your design

04:57
111

What Next?

06:08

Lesson Info

Intro To The Forward Slash / Naming Convention In Figma

Hi, everyone in this video. We're gonna kind of understand what this naming convention is. You've seen me use it, you've seen others use it? Why are all these kind of forward slashes everywhere? The short answer is that it helps you organize your components. But let me give you some examples and we'll make some together. OK? So let's start with the first reason it's useful that naming convention, I'm gonna put mine on my components page because I'm being fancy, I use the triangle tool and I'll draw something and I'll speed this up. OK? So I've got one of these and one of these, it's going left, one's going right. I'm gonna turn them both into components at the same time. So make multiple components and it's just called polygon two and polygon one. OK? And that's fine. OK? But naming is gonna help us. So let's look at this polygon one. OK? I'm gonna call this one arrow, but I'm gonna use that forward slash. OK? So it's all about that. OK? Just adding the forward slash between it. You do...

n't have to have spaces. Uh If you're a developer, you probably won't have spaces and designers, ah my teaching experience put in spaces cos it looks nice. OK. This is error, right? I'm using shift tab. OK, to go up to the next one. Just a little bonus shortcut there for naming and for some reason that needs to be there. So if I use this naming convention, look what happens to my components. I'm going to go to my assets panel. OK? I'm looking at not the stuff but the components. Can you see what it's done is? It's grouped arrows together. Can you see in one little group? Whereas everything else is just kind of lumped together, they are put together because of that forward slash. It says look, there's a component but it's also an arrow. So I'm grouping all these arrows. So let's say I make a couple more. I should have made them before I turn them into components. So let's take this guy out, let's detach from component and let's call this one in my layers panel. This one's called down. Oh No, we gonna turn into a component first. Actually, it doesn't matter if you name it before afterwards. OK. Now it's a component and hopefully I'll have an extra one in my assets panel, all grouped together as arrows. Let's make a button as well. So I'm gonna start with a frame. We're gonna use our good practice. OK? I'm gonna fill it with my thing and I'm gonna add some text inside of the frame and it's gonna be called my, I think this is a giant. This is gonna be my Cook Me button. I think my, uh, but is quite big. These arrows in comparison are quite, let's zoom out. How big are these things? Yeah. Pretty big arrows. They don't need to be that big anyway. So I've got a button. Ok. I'm gonna make, uh, the text ginormous as well, holding shift and using the up arrow. I'll move that text around. Let's click the outside and turn it into an auto layout just so that when it adjusts, so we know how to make a button now. Ok? So I've got this button. I've got another one that's a smaller version. I'm using my K, OK? For shrinking things down, there's a small version, let's say, and a big version. So let's select both of them. Let's click this frame and say component, this frame component, OK? And let's name them over here. So my layers panel. So instead of frame four, I'm gonna call this one button, ok? It was kind of like the root. It's easy to find all the buttons, but then I wanna find the large ones. OK? Same with this one. This is still a button. So I'm gonna join that gang, but this is the small one and in my assets panel, ok? I've got this lovely group called button there. They all are all nicely together button, large button, small, you can go to this mode, thumbnail mode. All right. So that's reasonably easy. It can get even deep. Are you ready? We're gonna go one more down. Ok. So I've got these two buttons, but let's say that I need uh light and dark modes as well. So those are great on kind of uh dark background. Ok. So those are my dark mode ones. These two down here, I'm going to detach so they're no longer components, change them up. So this thing here is going to be my dark version. It's gonna have light text. Actually, I'll fast forward this. OK? So they're different. I'm going to select this guy, turn him into a component, this one into a component. I'm gonna rename them. You can do it in your layers panel like we have been, but you can actually just double click them up here. So this is gonna be button large, but this is going to be my light mode. OK? Same with this one. It's still small, but it's now light mode. OK? And this one here, this is gonna be small, but it's going to be dark mode. You get a sense of what's gonna happen. Hopefully, as long as the naming is the same dark mode. OK? So I'm gonna have buttons grouped into one group, then hopefully break down into large and small and then la mode, dark mode and light mode. So let's have a little look at my assets. So I've got buttons inside of buttons. There is large and small ones. Oh, I want one of those large ones. Oh, here they are. There's the light and dark mode one. Here we go. Ok. Do you get the idea? All right. That feel like it seemed really sensible when I wrote down the class plan for this one. maybe though the, the, this one needs to be, um, button dark large. Do you think it's hard to know with this particular one? Now, things can go way deeper than this as well? Let me show you some examples of other people. So and we do this because it's good for ourselves. OK? To kind of group these things. Plus you're gonna get them from other people's documents. So I found we use this material. So material design is the term or the name that Google uses for its design system. OK? The one that it shares across loads of different teams and companies so that they're all consistent. We're gonna look at just a simple one to start with. OK. This one is just called material design icons from the community that I found. Well, she and I'll show you how they've used the naming convention. So in this document, there is a bunch of pages, there's icons that are filled. OK? So these ones are kind of have a solid fill. There's ones here that have like just outlined. Can you see? OK, so they're the same icons just different styles. So, what they've done is they've broken them up differently. We've broken s into buttons slash dark or light, no big or small and then dark, what they've done in their assets panel is they've gone, we've broken owls down into, let's say the filled ones and the filled ones that are action items. Ok. These are all the actions that you might use the I for, let's look at, uh, hardware icons. Ok. So they're all the filled ones that have something to do with hardware and you can see how much easier this would be rather than like all filled icons everywhere. OK? They've broken them into nice little groups. They have named them nicely. So that's that naming convention. Let's go and see a bit more extreme version. OK? So let's say we are designing something for the Android device. So material, OK? Is their kind of kit that they use or their design system and this particular fig a file, let's have a look what they've done. Let's go to assets. They've broken into components and they've broken them into things like we just had buttons, OK? They've got their buttons, but you can also see they've got buttons with t in them, ones with outlined ones that have containers in them. So have a look at that one. So we of organizing lots of different components so that they can be found. There's a bonus later on when we do variables which we're gonna do very soon and this naming convention becomes even more important. But for the moment, let's say that I am designing something I'm gonna zoom out. Ok. I need to make a phone. Ok. Let's go over here. It has to be pixel cos we're using the de uh material design and let's say I need a little snack bar down the bottom. It's a great name here it is snack bars. So let's say I need a snack bar. Ok. What kind of snack bar? A one line or a two line one? It's already designed. Look at that, I can say actually, ok, I need a snack bar. That is this one? Ok. And it means yeah, it's still a component. It's ready to go. I can start doing it. I can start updating it. Ok? And I can start building stuff super quickly. That's that kind of little temporary snack bar that appears for a little bit and then disappears and it's all organized nicely with these forward slashes. So that's the naming convention. It's useful for breaking up assets. It gets even better for variables in an upcoming video very soon. Actually, I think it's the next one. Yeah, so that is it naming conventions forward slash everything you're dismissed. See in a bit.

Class Materials

Bonus Materials

BYOL_Figma_Cheatsheet.pdf
Exercise_Files_-_Figma_Essentials.zip

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