Talking To Your Developer Early In The Figma Design Process
Daniel Walter Scott
Lesson Info
107. Talking To Your Developer Early In The Figma Design Process
Lessons
Introduction to Figma Essentials
02:53 2Getting Started with Figma Training
03:06 3What Is Figma For & Does It Do The Coding?
03:46 4What's The Difference Between UI And UX In Figma
05:22 5What We Are Making In This Figma Course
09:18 6Class Project 01 - Create Your Own Brief
04:01 7What is Lo Fi Wireframe vs High Fidelity in Figma?
02:34 8Creating Our Design File & Introducing Frames In Figma
08:29The Basics Of Type & Fonts In Figma
10:51 10Rectangles, Circles, Buttons And Rounded Corners In Figma
06:50 11How To Use Color In Figma
05:45 12Strokes Plus Updating Color Defaults In Figma
09:28 13Object Editing And How To Escape In Figma
01:47 14Scale vs Selection Tool in Figma
02:39 15Frames vs Groups in Figma
09:24 16Class Project 02 - Wireframe
03:00 17Where To Get Free Icons For Figma
09:10 18Matching The Stroke Of Our Icons
05:16 19How To Use Plugins In Figma For Icons
04:31 20Class Project 03 - Icons
03:48 21How to Use Pages in Figma
08:31 22How to Prototype in Figma
10:46 23Prototype Animation and Easing In Figma
10:53 24Testing On Your Phone with Figma Mirror
05:40 25Class Project 04 - Testing On Your Phone
03:51 26What is Smart Animation & Delays in Figma?
08:44 27Class Project 05 - My First Animation
02:01 28Sharing & Commenting on a Figma File with Stakeholders
07:10 29Sharing & Editing With Other Ux Designers In Figma
06:58 30How I Get Inspiration For Ux Projects
06:39 31How To Create A Mood Board In Figma
05:33 32Class Project 06 - Moodboard
01:26 33How to Work with Columns & Grids in Figma
13:54 34Tips, Tricks, Preferences, and Weirdness in Figma
07:21 35Color Inspiration & The Eyedropper In Figma
06:34 36How To Create A Color Palette In Figma
09:02 37How to Make Gradients in Figma
07:09 38How to Create & Use Color Styles in Figma
08:01 39Class Project 07 - Colors & Columns
04:00 40Fonts on Desktop vs in Browser in Figma
01:30 41What Fonts Can I Use? Plus Font Pairing In Figma
06:01 42What Common Font Sizes Should I Choose In Web Design?
11:30 43How to Make Character Styles in Figma
06:36 44Lorem Ipsum & Placeholder Text In Figma
04:28 45Useful Things To Know About Text In Figma
09:35 46How To Fix Missing Fonts In Figma
02:42 47Class Project 08 - Text
05:19 48Drawing Tips And Tricks In Figma
09:38 49Squircle Buttons with ios Rounded Courses In Figma
02:48 50Boolean, Union, Subtract, Intersect and Exclude with Pathfinder in Figma
07:25 51What Is The Difference? Union vs Flatten In Figma
03:36 52Class Project 09 - Making Stuff
03:29 53Smart Selection & Tidy Up in Figma
08:40 54Do I Need To Know Illustrator With Figma?
04:15 55Tips & Tricks For Using Images In Figma
06:11 56Masking & Cropping Images In Figma
09:12 57Free Images & Plugins For Figma
02:31 58Do You Need Photoshop For Ux Design In Figma?
10:40 59Class Project 10 - Images
01:17 60What Is Autolayout & Expanding Buttons In Figma?
10:27 61Class Project 11 - Buttons
01:15 62Auto Layout For Spacing
05:47 63How To Use Constraints In Figma
08:22 64Combining Nested Frames Auto Layout & Constraints in Figma
11:54 65Adding Text Box Autoheight to Autolayout in Figma
08:27 66Class Project 12 - Responsive Design
02:19 67Nice Drop Shadow & Inner Drop Shadow Effects In Figma
05:56 68Blur Layer, Background Blur & Image Blur in Figma
05:57 69How to Make Neumorphic UI buttons in Figma
07:37 70Class Project 13 - Effects
01:53 71How To Save Locally & Save History In Figma
05:42 72What are Components in Figma?
06:19 73Updating, Changing & Resetting Your Components
07:47 74You Can’t Kill Main Components In Figma
07:22 75Where Should You Keep Your Main Components In Figma
05:02 76Intro To The Forward Slash / Naming Convention In Figma
08:55 77Class Project 14 - Components
00:44 78How To Make Component Variants In Figma
06:41 79Another Way To Make Variables In Figma
06:14 80How to Make a Multi Dimensional Variant in Figma
11:13 81Class Project 15 - Variants
01:41 82How To Make A Form Using Variants In Figma
12:52 83Class Project 16 - Form
01:27 84Putting It All Together In A Desktop Example
19:44 85How To Add A Popup Overlay Modal In Figma
03:03 86How To Make & Prototype A Tool Tip In Figma
07:26 87What are Flows in Figma?
05:39 88Slide In Mobile Nav Menu Overlay In Figma
03:55 89Class Project 17 - Prototyping
01:10 90How To Pin Navigation To The Top In Figma
10:17 91How To Make A Horizontal Scrolling Swipe In Figma
06:36 92Automatic Scroll Down The Page To Anchor Point In Figma
04:50 93What are Teams vs Projects vs Files in Figma?
05:18 94How Do You Use Team Libraries In Figma
11:03 95The Difference Between Animation & Micro Interactions
02:55 96Animation With Custom Easing In Figma
25:36 97Class Project 18 - My Second Animation
01:54 98How To Make Animated Transitions In Figma
12:34 99Class Project 19 - Page Transition
01:31 100Micro Interactions Using Interactive Components In Figma
05:54 101Micro Interaction Toggle Switch In Figma
04:23 102Micro Interaction Burger Menu Turned Into A Cross In Figma
04:23 103Class Project 20 - Micro Interaction
01:35 104How To Change The Thumbnail For Figma Files
04:10 105How To Export Images Out Of Figma
07:40 106How To Share Your Document With Clients & Stakeholders
07:09 107Talking To Your Developer Early In The Figma Design Process
03:55 108Sharing Figma With Developers & Engineers Handoff
06:07 109What Are The Next Level Handoffs Aka Design Systems
03:18 110Class Project 21 - Finish your design
04:57 111What Next?
06:08Lesson Info
Talking To Your Developer Early In The Figma Design Process
Hi, everyone. I thought I'd jump outside of the screen. We'll do this live and working with your developer. There's no like official way of working with a developer, some sort of like official handoff process. OK? Basically what ends up happening is it would depend on the developer and your relationship with them. Like the goal and where it is all amazing is where you have got the developer in earlier in the process. OK. Surprising anybody with a finished design is no fun. The developer will feel resentment. It's probably too strong a word but like they've had no input. So OK, this, this design has given me this thing to build and I'm gonna go build it because they said I had to like what you want is for them to be part of the wire frames, to give you advice, part of the kind of 1st, 1st few frames that you do to give you advice so that there's not just buy in, but they feel like they're part of the process. And so that especially when you're new, getting feedback earlier on just means...
you're not going to design yourself into a disaster. So many times have I got like, just like the language can be really simple. It doesn't have to be official meetings. It can be like, hey, uh Sandy, would you mind? Uh you know, can I quickly show you my wire frames? Just this is where I'm thinking of going with the project. Just want your feedback, you know, would you mind giving me five minutes? OK. Or, hey, there's the first few frames. What do you think? Because there's so many jobs where I have assumed something was too hard to do. So, not done it. Only to find out in that first conversation. They're like, oh, I was gonna do that, but I think we'll push that to phase two because it seems like hard work. What do you think? And they're like, no, we've, we've got that other thing that's very similar. Um We've already built that, you know, that sort of framework's already built for this other thing. We just put that in there and I'll change it and you're like, hey, I'm not a um engineer or developer. So there are just lots of things where I think are really hard, but it turns out they aren't and the opposite. OK? There's things I'm designing and it's kind of like a core piece of the thing that I want. Like, it might be just like a value add. I'm like, oh, this would be awesome. And then you talk to the developer early on and they're like that is gonna take double the project time or add all this extra complexity. Do you really need it? And when it's early, you're like, no, you're just like we'll do that in phase two. Phase two is a good way to say we'll do this later, but probably never um you know, to shuffle along so we can get this project done and that all happens in that first kind of dialogue. So yes, there's a handoff process when it's all signed off. But that should not be the first time your uh developer should be seeing your project. So work in the open, ask them to comment, get them involved and find out why and how they like to work. You know, what kinds of things they want to see at the handoff so that you're not gonna like, I hope they like it and sending, sending an email off with all your links and images and they're gonna all want something, they're gonna wanna see mockups, prototypes and a bunch of images. Probably they'll use your mockups to work out spacing and padding and those sorts of things. And if it's a new job, OK? But they won't be using your rectangles, OK? They'll just be looking at the spacing and um yeah, rebuilding everything mostly in code, OK? Except for things like images. So yeah, there are some consistencies between the handoff. We'll do a little bit more in a second, but talk to your developer and find out who they are, be, be proactive. Don't just wait till like um engineering department. Go. Do it ask your, you might be have a, you know, you might have a, a product lead or a product manager or you might be working on your own and gonna outsource it or maybe the client's gonna do that for you. Find out who it is, talk to them, make the developer your friend. If you are the developer, it makes things easier. But um all that is how to work with your developer. Let's jump in and I'll show you some more tactile things we can do in fig.
Class Materials
Ratings and Reviews
Mahyar Hassid
Great class, Daniel drops so much knowledge in every video and in all the in between unexpected moments that helps speed up your process!
Student Work
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