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What We Are Making In This Figma Course

Lesson 5 from: Figma UI UX Design Essentials

Daniel Walter Scott

What We Are Making In This Figma Course

Lesson 5 from: Figma UI UX Design Essentials

Daniel Walter Scott

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Lesson Info

5. What We Are Making In This Figma Course

<b>In this lesson we will cover what we are making in this Figma course. We will create some wireframes, high fidelity designs and build out styles.</b>

Lessons

Class Trailer
1

Introduction to Figma Essentials

02:53
2

Getting Started with Figma Training

03:06
3

What Is Figma For & Does It Do The Coding?

03:46
4

What's The Difference Between UI And UX In Figma

05:22
5

What We Are Making In This Figma Course

09:18
6

Class Project 01 - Create Your Own Brief

04:01
7

What is Lo Fi Wireframe vs High Fidelity in Figma?

02:34
8

Creating Our Design File & Introducing Frames In Figma

08:29
9

The Basics Of Type & Fonts In Figma

10:51
10

Rectangles, Circles, Buttons And Rounded Corners In Figma

06:50
11

How To Use Color In Figma

05:45
12

Strokes Plus Updating Color Defaults In Figma

09:28
13

Object Editing And How To Escape In Figma

01:47
14

Scale vs Selection Tool in Figma

02:39
15

Frames vs Groups in Figma

09:24
16

Class Project 02 - Wireframe

03:00
17

Where To Get Free Icons For Figma

09:10
18

Matching The Stroke Of Our Icons

05:16
19

How To Use Plugins In Figma For Icons

04:31
20

Class Project 03 - Icons

03:48
21

How to Use Pages in Figma

08:31
22

How to Prototype in Figma

10:46
23

Prototype Animation and Easing In Figma

10:53
24

Testing On Your Phone with Figma Mirror

05:40
25

Class Project 04 - Testing On Your Phone

03:51
26

What is Smart Animation & Delays in Figma?

08:44
27

Class Project 05 - My First Animation

02:01
28

Sharing & Commenting on a Figma File with Stakeholders

07:10
29

Sharing & Editing With Other Ux Designers In Figma

06:58
30

How I Get Inspiration For Ux Projects

06:39
31

How To Create A Mood Board In Figma

05:33
32

Class Project 06 - Moodboard

01:26
33

How to Work with Columns & Grids in Figma

13:54
34

Tips, Tricks, Preferences, and Weirdness in Figma

07:21
35

Color Inspiration & The Eyedropper In Figma

06:34
36

How To Create A Color Palette In Figma

09:02
37

How to Make Gradients in Figma

07:09
38

How to Create & Use Color Styles in Figma

08:01
39

Class Project 07 - Colors & Columns

04:00
40

Fonts on Desktop vs in Browser in Figma

01:30
41

What Fonts Can I Use? Plus Font Pairing In Figma

06:01
42

What Common Font Sizes Should I Choose In Web Design?

11:30
43

How to Make Character Styles in Figma

06:36
44

Lorem Ipsum & Placeholder Text In Figma

04:28
45

Useful Things To Know About Text In Figma

09:35
46

How To Fix Missing Fonts In Figma

02:42
47

Class Project 08 - Text

05:19
48

Drawing Tips And Tricks In Figma

09:38
49

Squircle Buttons with ios Rounded Courses In Figma

02:48
50

Boolean, Union, Subtract, Intersect and Exclude with Pathfinder in Figma

07:25
51

What Is The Difference? Union vs Flatten In Figma

03:36
52

Class Project 09 - Making Stuff

03:29
53

Smart Selection & Tidy Up in Figma

08:40
54

Do I Need To Know Illustrator With Figma?

04:15
55

Tips & Tricks For Using Images In Figma

06:11
56

Masking & Cropping Images In Figma

09:12
57

Free Images & Plugins For Figma

02:31
58

Do You Need Photoshop For Ux Design In Figma?

10:40
59

Class Project 10 - Images

01:17
60

What Is Autolayout & Expanding Buttons In Figma?

10:27
61

Class Project 11 - Buttons

01:15
62

Auto Layout For Spacing

05:47
63

How To Use Constraints In Figma

08:22
64

Combining Nested Frames Auto Layout & Constraints in Figma

11:54
65

Adding Text Box Autoheight to Autolayout in Figma

08:27
66

Class Project 12 - Responsive Design

02:19
67

Nice Drop Shadow & Inner Drop Shadow Effects In Figma

05:56
68

Blur Layer, Background Blur & Image Blur in Figma

05:57
69

How to Make Neumorphic UI buttons in Figma

07:37
70

Class Project 13 - Effects

01:53
71

How To Save Locally & Save History In Figma

05:42
72

What are Components in Figma?

06:19
73

Updating, Changing & Resetting Your Components

07:47
74

You Can’t Kill Main Components In Figma

07:22
75

Where Should You Keep Your Main Components In Figma

05:02
76

Intro To The Forward Slash / Naming Convention In Figma

08:55
77

Class Project 14 - Components

00:44
78

How To Make Component Variants In Figma

06:41
79

Another Way To Make Variables In Figma

06:14
80

How to Make a Multi Dimensional Variant in Figma

11:13
81

Class Project 15 - Variants

01:41
82

How To Make A Form Using Variants In Figma

12:52
83

Class Project 16 - Form

01:27
84

Putting It All Together In A Desktop Example

19:44
85

How To Add A Popup Overlay Modal In Figma

03:03
86

How To Make & Prototype A Tool Tip In Figma

07:26
87

What are Flows in Figma?

05:39
88

Slide In Mobile Nav Menu Overlay In Figma

03:55
89

Class Project 17 - Prototyping

01:10
90

How To Pin Navigation To The Top In Figma

10:17
91

How To Make A Horizontal Scrolling Swipe In Figma

06:36
92

Automatic Scroll Down The Page To Anchor Point In Figma

04:50
93

What are Teams vs Projects vs Files in Figma?

05:18
94

How Do You Use Team Libraries In Figma

11:03
95

The Difference Between Animation & Micro Interactions

02:55
96

Animation With Custom Easing In Figma

25:36
97

Class Project 18 - My Second Animation

01:54
98

How To Make Animated Transitions In Figma

12:34
99

Class Project 19 - Page Transition

01:31
100

Micro Interactions Using Interactive Components In Figma

05:54
101

Micro Interaction Toggle Switch In Figma

04:23
102

Micro Interaction Burger Menu Turned Into A Cross In Figma

04:23
103

Class Project 20 - Micro Interaction

01:35
104

How To Change The Thumbnail For Figma Files

04:10
105

How To Export Images Out Of Figma

07:40
106

How To Share Your Document With Clients & Stakeholders

07:09
107

Talking To Your Developer Early In The Figma Design Process

03:55
108

Sharing Figma With Developers & Engineers Handoff

06:07
109

What Are The Next Level Handoffs Aka Design Systems

03:18
110

Class Project 21 - Finish your design

04:57
111

What Next?

06:08

Lesson Info

What We Are Making In This Figma Course

Hi, everyone in this video, we're gonna look at what we're making. Ok. We are gonna start making some wire frames initially. Ok. Then we will make some high fidelity versions. Ok. That look a little prettier. That one's actually pretty messy. Let's look at this one here. Ok. See the screens down the bottom. Ok. So we're gonna work on these. We're gonna build styles, components, all sorts of goodness. Let's have a look at one of the mockup versions. So yeah, it's uh this is going to be what we make. We'll design it, we'll add some interactivity, we'll make a form, people can purchase stuff. It's gonna follow our brief, both our persona and our task flow. So let's talk about what those things are. So we are going to focus on the software fig but I will throw in some kind of G UX design advice for people that are quite new. So what are we working to? We've got a company called Scott Headphones that wants us to design a few pages uh for this task flow. The task flow here in this case is th...

ey want a home page that uh goes to some features about the product, those um that product can be added to a checkout and then once the credit card details are filled in confirmations, that's what they've asked us to build. They've given us a persona. So let's quickly talk about what a persona is. So this is just a bare bones kind of persona. They can run to one whole page, two whole pages. Um But this is going to be enough for this particular course. What is it for? So I'll read it out, you can read. But um our ideal customer is a woman named Sarah. Sarah is in her twenties. She has a bachelor's degree. She works for herself. She's married with kids, uh and she lives in Ireland. She has never bought anything like this before. And uh some of her concerns is that she is very eco environmentally and waste conscious. So why do we have a persona? It's to allow us to be specific? Ok. Not specifically to Sarah herself. Sarah is representative of a, a type of person. OK. A group of people that are gonna be using this website and it helps me distance myself. Otherwise I end up building uh things that I would like, OK, based on my own history and the way I know the product. So this gives me boundaries. Otherwise you end up either for yourself or for everybody and then nobody wins. OK? Because you end up with this generic thing that doesn't actually work for the target audience. So our persona helps us to find that audience. It also helps when you are dealing with the client or stakeholders as well because you can detach your own kind of personal preferences. Like I want brush script, they want times New Roman. But what does Sarah one like we need to have for her and her situation and her experience with the product? And it does, it helps with those conversations to be separated from what Dan likes as the designer, what the client likes as her or himself. And let's talk about what's right for Sarah. And that's through to like uh color fonts, uh language types of imagery, organization of information, like what features should be shown earlier based on, you know, some of the preferences she has and some of the knowledge of the product. Now, this is just like a super quick overview of persona. It's a we're kind of learning UX design here in FIG A OK. A UX researcher. OK, will spend a lot more time and potentially produce uh you know, a lot more documentation around and understand Sarah a lot more than kind of what we've done here. So I guess it's a kind of a broad overview if you're new and if you are new, my advice to you is to spend some time. OK, now or after this course, researching personas what they for. OK. So to get a better understanding and just know that this is a very simplified version of it, but good for what we need for this course. Now, task flow, if you haven't heard of it before, OK. Tas flow here, we've been given uh instead of designing all of the mobile website, we've been asked to design a certain kind of important critical feature. OK? So we have to design this home page shows the products uh or the product features, a checkout page and a confirmation page. So this is a nice simple task flow. They can be a bit more complicated. OK? They can be less complicated. It might be like uh you know, task flows could include things like how you know, how does a person cancel this product? What is the process there? OK. You might be designing the cancellation process, maybe it's the sign up process, maybe it's how to change your password, how to download or upload a document. It might be a specific thing that needs to be done on your particular app or website. So that's considered a task flow. And also actually let's throw in this other term kind of his buddy. So task flow versus user flows comes up quite a bit. OK? Um There's this great article here by Erica Hirano. I'll put a link on the screen here but um after this uh video or after this course, do spend a bit more time understanding these, but I'll give you the brief rundown. So basically task flows. Have a look. They've got the pancake task flows. I'm gonna look at this finding a recipe version. OK? Very simple kind of like what we're doing in our course homepage, search for pancakes, search results, find the super banana pancake recipe. Simple task flow. It's step by step, it's sequential kind of linear. Whereas a task flow OK is a lot more complex. Let's have a look at this one. So this one here, can you see um we end up with a, it's the same kind of process. So you start at the home page and you end up with super banana pancake, but there's a lot more uh ways of getting there. There's more than one option which we know is always the case like this option is like the big one here. The first one is, are they going to use the search bar at all? They task low up above. OK. Said, assumed using the uh search option, but there is going to be your persona might not be a search bar kind of person. OK? They're gonna go this way. So, no, they're not gonna use the search bar. So then we're gonna have to build out and mock up. OK? Uh The browsing the categories and there's a breakfast category and then there's a breakfast page. OK? And they're finding pancakes within that breakfast page and then they click on the recipe that they want. OK. And they've ended up back at the same place, but it's a different way of getting there. OK? There is, you can see the key up here, there's decision nodes, OK? And the different shapes, OK? For different actions, OK? These are our pages, these are interactions between the user and the interface and these are decisions and I've got the start and stop there. So user flows are more complex, show different options. So you've got to make sure that you are designing for the right thing. If you're designing a user flow, it's gonna have more to it in a bigger job. Whereas a task flow can be quite a simple boundary option. Now, you will have task flows within this user flow. Can you still see our home page uh search results? Um Banana is still there. OK. It's just kind of baked into this more complex or different pathway that the user might follow. A user flow will help you find more things like any sort of dead ends or where people get stuck in a loop or don't know where to go anymore. OK. So yeah, that's the brief uh user flow versus task flow. Another thing to mention is that we've been asked to design a mobile uh website version of this, not an app. So an app you just have, you know the one mobile size screen. OK? Because it's a mobile website, it means you're probably gonna have to design out not only the mobile version but maybe a tablet and a desktop version as well. So that can often catch you out when you're new. And you're like, if somebody asked you to design a desktop website, you're gonna have to, the developer's gonna wanna see what, you know how the site breaks down to a mobile version or up into a desktop version. So take that into account. But our focus here is the mobile version. And lastly, this is a pretty bare bones in terms of, you know, we've got a persona, we've got a company name and a task flow. But and often a brief can be a lot bigger than this. OK? Like designing a whole website and sometimes you can get a lot of details around it. Ok? So for me as a designer, what would be hard with this particular one is how much do I know about sky headphones? Not very little at this stage. OK? I would like to see, I'd like to talk to them or have my product manager talk to them or you know, whoever's in charge, talk to them about, you know what they're about, you know, um what are their values? What is their mission to help me uh kind of help with this persona to kind of build another level on there and sometimes you won't get that information. OK? And sometimes you will, if you get given something from a bigger company, they're probably gonna have values emissions. OK? So you can go off and find that and add that to your kind of tool set when you are designing this thing to have better conversations with the stakeholders. When you are referencing what you're doing versus where they're going as a company equally, you're gonna get jobs where there is no values and there is no mission and they haven't really thought about it and you're gonna have to, you know, do your best with what you've got. And as you get more experienced, push back for those types of things, it's probably conversations that I want to have more and more, the more experienced I get like, uh not just a persona but like, why are we doing this? Where is the direction we're going? OK. Uh You know, who am I helping? Why are we helping uh to really influence my design work? But anyway, uh this is a good starting point for this course. Um Let's, let's move on.

Class Materials

Bonus Materials

BYOL_Figma_Cheatsheet.pdf
Exercise_Files_-_Figma_Essentials.zip

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