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You Can’t Kill Main Components In Figma

Lesson 74 from: Figma UI UX Design Essentials

Daniel Walter Scott

You Can’t Kill Main Components In Figma

Lesson 74 from: Figma UI UX Design Essentials

Daniel Walter Scott

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Lesson Info

74. You Can’t Kill Main Components In Figma

<b>In this lesson we will take a look at why you can't delete main components in Figma.</b>

Lessons

Class Trailer
1

Introduction to Figma Essentials

02:53
2

Getting Started with Figma Training

03:06
3

What Is Figma For & Does It Do The Coding?

03:46
4

What's The Difference Between UI And UX In Figma

05:22
5

What We Are Making In This Figma Course

09:18
6

Class Project 01 - Create Your Own Brief

04:01
7

What is Lo Fi Wireframe vs High Fidelity in Figma?

02:34
8

Creating Our Design File & Introducing Frames In Figma

08:29
9

The Basics Of Type & Fonts In Figma

10:51
10

Rectangles, Circles, Buttons And Rounded Corners In Figma

06:50
11

How To Use Color In Figma

05:45
12

Strokes Plus Updating Color Defaults In Figma

09:28
13

Object Editing And How To Escape In Figma

01:47
14

Scale vs Selection Tool in Figma

02:39
15

Frames vs Groups in Figma

09:24
16

Class Project 02 - Wireframe

03:00
17

Where To Get Free Icons For Figma

09:10
18

Matching The Stroke Of Our Icons

05:16
19

How To Use Plugins In Figma For Icons

04:31
20

Class Project 03 - Icons

03:48
21

How to Use Pages in Figma

08:31
22

How to Prototype in Figma

10:46
23

Prototype Animation and Easing In Figma

10:53
24

Testing On Your Phone with Figma Mirror

05:40
25

Class Project 04 - Testing On Your Phone

03:51
26

What is Smart Animation & Delays in Figma?

08:44
27

Class Project 05 - My First Animation

02:01
28

Sharing & Commenting on a Figma File with Stakeholders

07:10
29

Sharing & Editing With Other Ux Designers In Figma

06:58
30

How I Get Inspiration For Ux Projects

06:39
31

How To Create A Mood Board In Figma

05:33
32

Class Project 06 - Moodboard

01:26
33

How to Work with Columns & Grids in Figma

13:54
34

Tips, Tricks, Preferences, and Weirdness in Figma

07:21
35

Color Inspiration & The Eyedropper In Figma

06:34
36

How To Create A Color Palette In Figma

09:02
37

How to Make Gradients in Figma

07:09
38

How to Create & Use Color Styles in Figma

08:01
39

Class Project 07 - Colors & Columns

04:00
40

Fonts on Desktop vs in Browser in Figma

01:30
41

What Fonts Can I Use? Plus Font Pairing In Figma

06:01
42

What Common Font Sizes Should I Choose In Web Design?

11:30
43

How to Make Character Styles in Figma

06:36
44

Lorem Ipsum & Placeholder Text In Figma

04:28
45

Useful Things To Know About Text In Figma

09:35
46

How To Fix Missing Fonts In Figma

02:42
47

Class Project 08 - Text

05:19
48

Drawing Tips And Tricks In Figma

09:38
49

Squircle Buttons with ios Rounded Courses In Figma

02:48
50

Boolean, Union, Subtract, Intersect and Exclude with Pathfinder in Figma

07:25
51

What Is The Difference? Union vs Flatten In Figma

03:36
52

Class Project 09 - Making Stuff

03:29
53

Smart Selection & Tidy Up in Figma

08:40
54

Do I Need To Know Illustrator With Figma?

04:15
55

Tips & Tricks For Using Images In Figma

06:11
56

Masking & Cropping Images In Figma

09:12
57

Free Images & Plugins For Figma

02:31
58

Do You Need Photoshop For Ux Design In Figma?

10:40
59

Class Project 10 - Images

01:17
60

What Is Autolayout & Expanding Buttons In Figma?

10:27
61

Class Project 11 - Buttons

01:15
62

Auto Layout For Spacing

05:47
63

How To Use Constraints In Figma

08:22
64

Combining Nested Frames Auto Layout & Constraints in Figma

11:54
65

Adding Text Box Autoheight to Autolayout in Figma

08:27
66

Class Project 12 - Responsive Design

02:19
67

Nice Drop Shadow & Inner Drop Shadow Effects In Figma

05:56
68

Blur Layer, Background Blur & Image Blur in Figma

05:57
69

How to Make Neumorphic UI buttons in Figma

07:37
70

Class Project 13 - Effects

01:53
71

How To Save Locally & Save History In Figma

05:42
72

What are Components in Figma?

06:19
73

Updating, Changing & Resetting Your Components

07:47
74

You Can’t Kill Main Components In Figma

07:22
75

Where Should You Keep Your Main Components In Figma

05:02
76

Intro To The Forward Slash / Naming Convention In Figma

08:55
77

Class Project 14 - Components

00:44
78

How To Make Component Variants In Figma

06:41
79

Another Way To Make Variables In Figma

06:14
80

How to Make a Multi Dimensional Variant in Figma

11:13
81

Class Project 15 - Variants

01:41
82

How To Make A Form Using Variants In Figma

12:52
83

Class Project 16 - Form

01:27
84

Putting It All Together In A Desktop Example

19:44
85

How To Add A Popup Overlay Modal In Figma

03:03
86

How To Make & Prototype A Tool Tip In Figma

07:26
87

What are Flows in Figma?

05:39
88

Slide In Mobile Nav Menu Overlay In Figma

03:55
89

Class Project 17 - Prototyping

01:10
90

How To Pin Navigation To The Top In Figma

10:17
91

How To Make A Horizontal Scrolling Swipe In Figma

06:36
92

Automatic Scroll Down The Page To Anchor Point In Figma

04:50
93

What are Teams vs Projects vs Files in Figma?

05:18
94

How Do You Use Team Libraries In Figma

11:03
95

The Difference Between Animation & Micro Interactions

02:55
96

Animation With Custom Easing In Figma

25:36
97

Class Project 18 - My Second Animation

01:54
98

How To Make Animated Transitions In Figma

12:34
99

Class Project 19 - Page Transition

01:31
100

Micro Interactions Using Interactive Components In Figma

05:54
101

Micro Interaction Toggle Switch In Figma

04:23
102

Micro Interaction Burger Menu Turned Into A Cross In Figma

04:23
103

Class Project 20 - Micro Interaction

01:35
104

How To Change The Thumbnail For Figma Files

04:10
105

How To Export Images Out Of Figma

07:40
106

How To Share Your Document With Clients & Stakeholders

07:09
107

Talking To Your Developer Early In The Figma Design Process

03:55
108

Sharing Figma With Developers & Engineers Handoff

06:07
109

What Are The Next Level Handoffs Aka Design Systems

03:18
110

Class Project 21 - Finish your design

04:57
111

What Next?

06:08

Lesson Info

You Can’t Kill Main Components In Figma

Hi there in this video, we're going to look at why you can't kill the main components in fig A Well, it's hard to do. Anyway, let me show you what I mean. OK. We'll stop calling it killing it then let's call it deleting. Uh So I'm gonna create this top NAV as a component. OK? Not multiple components. Just one big old component. OK? I'm gonna call this one top NAV. OK? So that is the master. OK? Let's put him over there and let's make an instance of him back onto this. OK? But let's say that later on. I forget I'm like, what is this thing? Don't need that? Delete it actually show me nsa's panel. So there is my main component in the assets panel. OK? But let's say I click on it and I delete it. Can you see it deleted from over here as well? Watch delete, you're like, oh no, it's gone. But you can't delete a master component. OK? It's uh it's hard. OK? So what you can do is as long as you've got at least one instance of it, you can right click that instance and say, and normally this says...

go to main component, but now it says I can't find him. Can I restore him? He said yes, please. And he pops back there. He is there. He's just back where he was. OK? Delete him forever. If you delete him and his instance there, you've actually properly, he's properly gone. OK? But as long as you've got at least one instance lurking around, you can re get that main component back. Now, another level to this is we are kind of using a master within the same design file. OK? Let's say that we grab a master or an instance from another design file. So I'm gonna go find something from my drafts. Now, it could be from the community, some something somebody shared from you. I'm gonna use this as something we used earlier in the course. OK? It's from the community and I am going to go to the assets which are all the components, OK? And what I wanna do is I want, they're all over the place I am going to, I want the search thing, OK? Let's say I want this little search guy. So I've dragged out an instance and I copy it. OK? And I want to use this on mine. Normally, you're not doing it on purpose, you accidentally copy, you're like, I'm gonna grab all of this and appropriate it, steal it, OK? Because it's good and it nicely laid out and it's gonna save some time. That's one of the lovely things about this UX industry and uh fig M in particular, there's lots in the community that we can use. OK. But let's say we do it on purpose, we copied out in instance, it has to be an instance for this thing to work because what I want to show you is what's happened to our assets panel. We a second ago, if I undo undo undo undo, we only had local components. That means that the masters are in this document somewhere. But if I paste an instance from somebody else's, we get this new thing. Great. Nice. All right, we get this thing used in this file. It's an instance. How do I know the layers? Oh Where is it there? Little diamond. So this has come along which is cool but where's the, where's the original? Where's the master? Actually, we can go back to it like we did before. OK? Go to main component. It's slightly different language than the other one, but it's gonna do the same thing. It exists not in this document. OK? Even if I have this document closed and I forgot I even got it from that. If I go right click and say go to main component, boom, it's gonna open the right file. It's going to try and find it for me. Look at there, it's even selected it. So that's sometimes useful and a lot of the time just a pain in the butt. OK. So if I go to assets and you're like, oh that's why that is there. OK? What you can do is um I right clicked it. You can go to the main component as well. Actually, what we're gonna do is right, click it and say detach instance. OK? So it's no longer a component anymore. That's why it's disappeared and was going to make it a component and at least now it's a component on this file. There's no, it's not going to reach back into this other file. Now, it's kind of disconnected. Does that make sense? Now, at the moment, the way that I'm gonna undo it, so it's still connected to that original file at the moment, it doesn't, if I go and update this, you know, go to the main component and I update it here, it doesn't kind of flow through. It's not the ideal way or at least the way that Sigma wants you to kind of control large files. So if I go in here now and say destroy, OK, save this click done. There's no real save. I still do it though. Command control doesn't help. Uh Let's close that down. Can you see it doesn't flow through this way, the way to update and do like, you know, get it to flow through is something called a library, a team library. We'll do that a little bit later in the course. It's one of the I think it's one of the paid things we need to use. And if you really want to know now you can go check the part of the course. It's called libraries. Um But yeah, for the moment, let's stick to components and let's do one other thing about not killing um components. So you can go over there. So main components don't die. The other thing that can't die. So this is an instance of my main component. Remember I know because it's in the layers, there's my original. But let's say I've got a couple of them. I've got this one, copy it, you paste that one there and try and drag all of this down whenever I'm trying to select everything on our board. I try and drag box around. All. Here you go. Cool. All right. So I've got this one and this one in this case, I don't need a home button. We're already home. So I'm gonna go in here double click it and hit delete and it's gone. Not really. It's kind of weird. Nothing is deleted. You can't kill it. Remember? Um Let's have a little look at what happened. Keep in, I'm gonna move it so you can see the so we can zoom in nicely with the camera angle. OK? So I'm gonna undo OK. So there's my instance top NAV OK instance main. So if I go into this double click to go inside my instance and I say I'm just using the delete key on my keyboard. Watch what happens to this thing called subtract. It should be called home button. But hey, be naming. Do you see? It doesn't actually disappear. It doesn't actually go away. The eyeball just closes. So you don't actually kill things in an instance. It just hides it. It means that we can turn it back on later on and it doesn't break the connection between these two. Ok? If I did want to get rid of it forever, I've got to go into my main and it will delete out of this and this. Does that make sense. So you might find things that have a bunch of thing I will, you know, turned off on it. But yeah, that is why you can't kill components, even little bits of them and what to do when you're working with what feels like other people's files, but actually just design files that are part of your fig a world that you didn't make. Oh, actually that's something I didn't mention here. I'm going to open up that thing again. Let's go back to that local one. If you actually bring the master in instead of the instance, all that goes away. So let's say I'll need to bring in this, which one exclamation point. OK? If I bring in the master, I know that's the master copy it and I bring it in. OK. Let's look at our assets, paste it there, it is. Can you see it's just part of my local components? OK. Not used in this file if I want to use it in this file, right? Click detach. Make a component again. He's back. Alright. I hope that was helpful. Components can get a little mysterious sometimes let's jump into the next video about components now.

Class Materials

Bonus Materials

BYOL_Figma_Cheatsheet.pdf
Exercise_Files_-_Figma_Essentials.zip

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