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Routing - Part 1: Intro

Lesson 4 from: Massive X Synthesizer: Sound Design + Synthesis

Tomas George

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Lesson Info

4. Routing - Part 1: Intro

<b>In this lesson, you will learn about Routing in Massive X - Part 1.</b>
Next Lesson: Routing - Part 2

Lesson Info

Routing - Part 1: Intro

Hi. In this video, we're gonna talk about routing in mass X. So what you're gonna do is I'm gonna load this initial preset here. Massive X blank, which if you load that and you try and play something, you don't hear anything because basically the components of the synth aren't connected together. We have to go into the routing and figure that out ourselves. OK? So let's go to the routing menu here. So as you can see there is no routing between the different objects. So these are like components inside the synthesizer itself. OK? And in this video, I'm just gonna show you the basic version of it and then we'll dive deeper later. What I'm gonna do is actually switch over to this massive X preset here just to show you the difference. So you can see that the oscillator is connected to some of the other components and it completes the signal flow into the output here. OK? So basically the oscillator has to make it to the output either via other objects or directly into the output stage here...

. So let's switch back to massive X blank and let's start building out our synth effectively. So oscillator one, let's connect that to the output stage here. So that signal is running down this patch cable into the X object Y and Z those objects don't have any effects or anything inserted into them at the moment. So it's just gonna be a clean signal directly to the output, which is what you're hearing. If I connect oscillator two up to the same stage there and turn up the gain on oscillator two. Of course, we can now hear two oscillators cool. So we started creating our patch from here. So as you can see here, we have our two noise oscillators. So if I wanna hear some noise, I can connect that one as well. But to have to turn up that first noise oscillator there. So have a little bit of white noise in the background and the same goes for the second noise generator which is pink noise. And from here, of course, I can choose different types of noise. Let's go for waterfall. Oh Let's choose something slightly more interesting, slightly different. Let's go for environment bubbles are quite like them. OK? So we've connected up some oscillators to our outputs here. But over here as well, we can start to load some effects into our chain. Right now, all of the oscillators are connected to X. OK. So if we apply an effect to X, then it will apply to all of those oscillators. So if I go up here and choose, let's say a refurb. OK? Just playing around with some of the settings there. All of the oscillators are being affected by the reverb. OK. So let's say for example that I didn't want the noise oscillators to be affected by reverb. I would double click on the patch cables first to disconnect the noise oscillator to the reverb there. And I would connect it to the Y object and the second one as well because the Y object is in fact later in the signal train. OK. So the oscillators are earlier in the signal chain relative to the reverb. OK. But the reverb, you see here, you can see look at this line here, it goes down into the Y object but the noise object is going directly into the Y object. So it never goes through the reverb. OK? So these sounds will not be affected by the reverb. It's probably hard to make a distinction at the moment. But what I'll do is I'll just turn down the oscillators. OK? And you can tell that no matter how much I change the mix of the reverb, it's not affecting my noise oscillators. OK? Cos again, the noise oscillators happen later in the chain than the reverb do. Let's turn my oscillators back up. You can quite clearly hear that they are in fact affected by the refurb. OK? So as you can see, there's just a signal chain going on there. However, if I went to the Y objects over here and selected a phaser as an example that's affecting all of the sounds because it's after all of the sounds in the chain, it's after the oscillators and after the reverb and it's after the noise as well. Same goes for the Z object here as well. So if I click on set up pain and applied a stereo delay, it applies to all of the sounds there. I might for example, decide that I want noise two to not get any reverb or any phaser effect. But I do want it to have the stereo delay effect or I don't want it to have any effect. I connect it to that one. OK? So it's just going straight to the outage. So I think that one is my bubbles. Yeah. So my bubbles don't have any effect on them. The noise has the phaser and the stereo delay effect and the oscillator basically have all of the effects on them. OK? So the last option I wanna show you here is these different options over here. Pay attention to the lines in the window here. If I switch from this one, it changes the order of things. So as you can see oscillator, one and two are now going to the reverb and then the reverb is going down to the third object. So it's actually bypassing the phaser but noise one is going into phaser which is going down into stereo delay. OK. So it's just a different routing option. We have another one here as well in this option, all of the effects happen in parallel. OK. So oscillator one and two only get reverb noise, one only gets phaser. Uh nothing actually gets stereo delay in this case. And noise two just goes straight out as you can hear that has a huge effect on the sound. So we've got this parallel processing chain going on here. We have a slight middle ground there with the reverb going into the stereo delay, but bypassing the phaser. And this one here where we the entire processing chain is in series. So one goes into another goes into another, goes into another. You choose where the oscillators begin in the chain basically. OK? Just keep an eye on the lines, always follow them through to uh remind yourself of what the signal flow is. OK? So that video was just a introduction into how routing works in mass X. Thanks for watching and I'll see you in the next video.

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