as we check out the transport over here, we have play pause, record the loop. I just showed you fast forward. Rewind the usual fun stuff and escape to clear our time selection. We can also change the tempo of the song, and everything's gonna match with it by default. So I never 95 Fortunato Everything stretches to match 1 So it doesn't that in real time. Or you could disable that if you don't want to do that, Put this back to the original tempo, which we did also has unlimited on Do is just undo forever and go back to what he started transport time. We've got to change the rate what you think is tempo, but it's not really as you'll see if you change the rate right here, that's a bit fast, a little slower, and we can just the rate on each item separately as well. We'll get to that later, though. Could see zooming scrolling mouse wheels are covered all that. Now, One thing you should really know when you deal with Reaper you're dealing with. Reaper is right. Clicking is everything. Ever...
ything you want to do in Reaper could be done with right clicking. And if you're not sure what you want to do, just right, click it right down to things like muting. Okay, right click it. There's a few different options for muting continued everything. If if something's a muted like what, say these tracks a muted and we didn't see them. The hidden you can go right here. I'm Udall and those trucks were muted without even seeing them. And the same thing for things like it's getting smaller, like solo, so in place, routing unsold, all exclusive soul. So anything in this program you're not sure how it works. Just right. Click it, um, let's check out snapping for a second. That's where I quit. That it opens up are snapping settings. And one thing that's really nice versus other programs is that we don't have different modes, like comparing till I say pro tools give a slip mode and agreed mode Well, here. You don't really need that stuff because you have grid settings or called snapping where you could turn this off. Everything is free, but when it's on, even though it's going to snap, Onley snaps when you get close to it, so I pull out a little bit. Me zoom in even further if I pull out just a little bit. It's kind of like slip mode where it's not really grabbing on to anything. But if I get close to it, it actually snaps to it so you can get the best of both worlds. You could stay in this moment all the time, and then if you want to move it a little bit, you could just inches over. But if you want to put it on the grid, you just snap it right here. They could see right now I'm missing it a little bit. That's just in the settings here. Snap distance. I want to make it a little, uh, harder and grab quicker to make it 25 pixels. And now, if I move, it grabs a little tighter. And if you prefer those other modes where Onley grids or only snap to the grid, you could choose this option. Here, snap great to any distance, and now we move it. It's only gonna snap to the grid. There's nothing in between. So in that mode you could turn it off when you want to be like in a slip mode, but really the best way to do it. Using the modified A shift, just hold shift would around and your sleep mode. Or I should say, you're not on snap mode, the goal of it, and you could snap. And by doing it this way, you could pretty much leave this on all the time and just a justice settings. So let's put this back to not this. And let's make this about 12 pixels. That's gonna vary with your touch. But again, you don't need a separate tool for doing anything like this or a different mode. You just being this move the whole time. Hold on shift if you don't want to be in that mode and the goal of it if you want to snap to the grid. So I think it's a huge time saver, because when I used to use pro tools and I still use it a little bit, one of the hardest things. As you know you're using all times you're constantly put metal grid mode so it might agree mode and this. You never have to do that. See what else? Soon it's growing like I said, That's right. Click a few more things to get an idea. Let's go to our inputs over here is gonna record. If you right, click this. You see our monitor inputs. You see a record. Modes are inputs over here, track recording our input effects chain. You could actually put effects going into the track that we recorded on the track instead of afterwards. And playback. We could right click the pan and this different pan modes because just the pin law we could right click up here in the ruler. I deal with our rule of settings. Right now it's at the measures and beats and minutes and seconds. So it's seeing beats over here. Bar three. In the time we could change that, the only being beats. We're only being time minutes, two seconds. I kind like both, though. So what? She's both there. Let's see what else we could right click on One of most important things we can right Click is the items, so it's click on him and start going to the menus up here on the items. Just where could the item and everything we want to do with an item could be done in this menu. We could group it. Create takes comp switch will go through later. We're in the right of the new take. Copy items paste. Remove items. Trim the selected area so we could split this area right here. Right. Click it true to that selected area that items trimmed on the left and right side toe a time selection. See what else we could do? We could nudge split items a cursor. So let's put these items. It's easy to do a keystrokes, though. Just it s just put the items. Then we can cut them, paste them with around, stretch them when do all that. So we have one question, a question about volume. So I want to let you guys know while you watch it live, you can ask questions and I'll get him, and then I'll be able to ask him right to Kenny. Please do. Um I noticed the track volume on the right didn't change when you lowered it by dragging the track volume down. When is that useful track value on the right? Yeah, I guess he does this, but pulling this down right here? Yeah, I think. When is this useful versus, like, regular volume. Yeah, well, one thing that's really good about is its pre fader. So if you're doing with things like S is like, let's say, Well, actually, I really like it for things like this. Let's split this. Let's say this note right here is too loud. You could do automation on it, but it may not want information so early in the session or the project. So just go up here, lower this one note, uh, down here and now that one notice lower. One thing I like to do also is in our preferences. You can change, see, like a fine where it is audio appearance on Malala. There's an option to change it to volume. Not right here. Just media item volume. Just media item volume by dragon. If you choose item volume knob instead, she's a little knob here. It's kind of hard to see, but you can't do it this way anymore by grabbing up here, even on right here, which is kind of nice. Each one has a little knob, so if you doing something a click or a pop, he's going there. Let's heal these. Just select Um split both sides of it and just bring the volume down right here just for that click or pop or a breath that you wanna be a little Owen louder. It's really good for working with vocals because you can really do things like s is going here is a little bit s right here, split both sides of the S and just bring the s down a little bit in comparison to other items around it. And that sound really smooth next to it. So that's the item volume. This might be getting ahead of ourselves, but there's many different places you can. Just the volume. Besides, just right here we can right click any item that opens the media item properties. And right here you could just the volume as well is vying right here. The changes the item level for the pan over here. You could normalize it. I'm not this one here. You can normalize it right here. And that brings the level up as much as possible without clipping. So if I hit OK, she allowed tickets. But it's not gonna clip because you chose normalize. If you put it back, just bring the volume right down here. You can also just levels with envelopes. So if we go over here to where's our envelopes going To switch this back to the mode, lay out right here. Track panel Large. Right over here is our envelopes. So can create two different volume envelopes here. One of them is a normal volume envelope, which is what you think of automation for the track was a pre effects one, too. So if you doing with compressors on top of your vocal track and you don't want to hit the compressor hard with an explosive P or something like that, use the pre effects one right here. They could draw information right from here, which is gonna happen before the effects. So if you have a compressor on the track or any kind of dynamics processor, all this happens before it, then you could also add another one for the regular volume. Now, this one right down here is happening after the effects of two different spots, you could adjust it in addition to adjusting it here as well. So it's so different. So ah, flexible. In that way,