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Reverb and Delay Sends

Lesson 31 from: Songwriting in Logic Pro X for Electronic Music Production

Tomas George

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Lesson Info

31. Reverb and Delay Sends

Next Lesson: Automation


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Writing Drums and Bass Part Introduction


Making Drums Beats with Ultrabeat


Beats with Ultrabeat and Drummer


Writing Bass Parts - Part 1


Writing Bass Parts - Part 2


Writing Drums and Bass Parts Assignment


Writing Chords Introduction


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Lesson Info

Reverb and Delay Sends

In this lecture, we're going to be looking at adding reverb and delay sends to our track. So ascend is where we basically send a track to another track. And this allows us to add effects on this track. This can be useful for time based effects like reverb or delay because we can send several tracks to the same effects units. And so they share the same effects. So if we have different reverb units, it can get a bit messy as the time might not be exactly the same every time. But if we send our tracks to this auxiliary track, then they'll all have the same effect and the times won't overlap. And also it will save on CPU or computing power. It's quite easy to do if you haven't done this before, all you have to do is just set up a bus or ascend and then we just bus it or send it to our auxiliary track. So we just send this track to the one with effects. So what we can do is send part of it as well. So we don't send the whole lot. So part of the track will be dry and part of the track will h...

ave this effect on it. It's easier to explain. So let's find an instrument and add some reverb. So this piano sound, let's just solo this and let's just loop it here. Let's add some reverb to this. So what we could do is add reverb here. But if we add reverb to the track, then we're not actually creating a send. And the reason we want to create a send is so we can share the same reverb unit with multiple tracks. So let's go down to here and click Bus and let's choose Bus Nine because it's free and notice actually created a new track, which is this one here. B nine, which is Aux two. So I'm just gonna call this Reverb and then we're gonna add a reverb. So let's go down to Reverb. I like space designer. There's other reverbs you can use, let's choose stereo. We're just gonna use this default one for now. And when you're creating a bus or a send, make sure on this auxiliary track that the dry is all the way down. Cos we only want the affected track here. We don't actually hear the reverb yet. So let's just add a send on this track as well. So Bus Nine. So we've got Bus Nine on the piano parts. If you increase the style, you can hear rever solo, the other piano parts. So this is with the reverb and this is without and go into the effects unit and control the amounts. I'm also going to add some delay as well. So let's create another bus. So let's go below and hit bus 10. Ok. So this has created a new track over here, which is B 10, bus and let's just rename this delay. Ok. And now we're going to add on delay. So let's go down to delay and let's choose delay designer here we have a load of different presets, but let's just choose a simple one. Let's choose dotted delay. Make sure the wet's all the way up and the dry, all the way down. And let's just bust this over obviously, that's too much, but maybe a small amount that could be nice. And here again, let's add a small amount and let's hear this in the mix. I'm also going to add some reverb and delay to this Marimba. So the same kind of thing, all we have to do is go down to bus to find the gap here under these two buses. And I'll find the one that said reverb and also the one below. It's find the one that says delay, just put a small amount on. Let's hear what this sounds like in the mix. Same again with the other Marimba tracks. You can add more amounts to other tracks. This is why bussing is really useful for time based effects because it keeps the time in there. It doesn't get all modeled. And of course, you do save on CPU Power cos you're just using these two effects units and send in tracks there rather than having a separate one, each one and remembering the exact same settings. So let's hear this in the mix also for the snare, let's add some reverb. I think that'll be nice. Find the part where the snare is playing and just do this, that let's say this in the mix. We might have to adjust some of the volumes. Now we've bused to an effects unit, we can do the same as well with not just time based effects. Let's just add another one. So for example, on the snare, I want to add a bit of crunch a bit of distortion or overdrive. So let's hit bus 11, bus 11 or aux 12 appears here. Just gonna rename this OD for overdrive. Let's just add on some distortion. Let's choose overdrive. Let's hear this. OK. Let's say this in the mix. If we want, we can also pan the send effects but for ones like snares, I probably wouldn't pan the effects. OK? So that's how we can bus time based effects logic pro 10, it's quite simple to set up a bus and just bus this to an auxiliary or a bus and that will create a new track, add the effect on there and just increase the dial and that will add the amount of effect and you can go through and change the effects. It does work best with time based effects, but you can use stuff like distortion and overdrive as well. Really depends on what you want to do and don't be afraid to be creative and don't be afraid to try new ideas. So thank you for watching this lecture and I'll see you in the next one.

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