Lightroom CC Tour: Publish, Histogram and Quick Develop
Below are collections is a published service which published services air just basically collections but they also go places so when you create a collection inside of the published service area then you simply right click that and say publish it and it will go to wherever it is you needed to go um so if, uh if it's facebook it'll go to facebook and if it's blocked it'll go to the block and it just publishes it and the beauty of some of these published services that not only can it go there not only does it broadcast it out but then if you want to change it and you would readjust let's say you change this to black and white then it can re post and say, oh, we're changing this to black and white so it can actually reach out change things that are on the web already they can change things that are in your hard drive so you can do a lot of publishing to your own hard drive even and it will constantly change that so one of the ways I use that in a published service in my hard drive is I hav...
e a spot where I put my images and then I have all of my slide shows in the studio drawing from those images and so whenever I see a cool image I'll have to do is dragon and publish it to that folder and then it will add it to the slide shows that are going around in the studio and then if I want to remove something, I simply go to that publisher of us look at the images that are in there and I can remove stuff out of that published service and it'll pulling back it'll unpublished him so the public services a very useful thing and we'll talk a little bit more about those later on in our course. Ok, down below is the film strip so that's just unease e way to reference all the photos that are in the collection or the folder you're looking at and then we have at the top is what's called a library filter. The library filter allows you to go through and look, look at me different criteria sow within whatever you're looking at, you can then say, I want to search for, you know images within attributes of, you know, one star, so then it gives you anything above that star rating. Um, I can say I only want to look at so I can click on the metadata and say, I only want to look at images their tiffs. So now I've got on ly images that are tiffs s so all of these panels here, so you've got one, two, three, four panels up here and each one khun b something different so you start here at the date then you could add camera so I want everything that was shot on august twenty third and then I want on ly things that are shot the the gh four and I only want raw images and so that gives me a criteria on which toe and I was testing the gauge force I hadn't figured out how to use it apparently because have dark images but anyway that gives you a sense of how you confined stuff um specifically without doing a smart collection you could just find stuff all right so on the right hand panel then we have the hissed a gram right up top his scram is important because that allows you within the grid in the grid in the library to see whether or not the file is a good file whereas in the developed module you have a lot more information like you can turn on the highlight shadow warnings and stuff like that but here the only information about whether or not you should select this image is over there inside of that history ram that's the only thing that tells you yes indeed you can select this image because you look at it like okay I can see that the compositions find but is this cloud's blown out or is the sky blown out or is it too dark that history tells you the answers to that below that is the quick develop area the quick develop area is for very quick changes to the files now as we're in the quick develop area I wantto alert you to a new thing in light room c c inside of light room cc before light room five uh these exposure knobs right here this one on the right with the two things as a one stop increase so it's a big increase in exposure so if I click on it then I get a big increase in exposure all right now this is a minus one stop this is one third stop so it's a little less but it's still a pretty drastic increase well up to now that's all we've had now light room c c allows us another option which is if you hold the option key down and you click on it it's like a smaller increase its like a tenth of a stop or maybe it's a I don't ate those I don't know what it is but it's smaller so you had now have three different options when you're doing uh increases here you could do big ones you khun d'oh whoops you can do regular ones or you can do small ones up stolen maybe it's all done very um it's shift sorry it's not option it shift see how the little things get smaller you see that so you click on that shift and then it's just tiny which is really important because so it's shift hold the shift key down and that changes the reason that's really important is that a lot of the times you want to change something over a bunch of images let me show you what that's like. So if I if I were to take a siri's of images like these and I had say, adjusted them already so I had gone in to say this one and in the developed module I had gone in and adjusted it so that it's exposure was a little bit brighter and say it's highlights had come back down. So so this one has changes, but the one next to it is zeroed out. You see that all right, if I were to grab both of them to synchronize and we'll talk about synchronizing tomorrow but if I wanted, grab it and and synchronize a change between both. Um I'm gonna just overexpose this two incredible amounts, but when I go to this next one noticed that the exposure is exactly the same as the other one. So the difference between the uh develop module adjustments that you make and the library module adjustments that you make is that in the developed module everything is exact. So when you slide a slider and you synchronize that changed other images, it is taking that slider on the other images to exactly the same point so if you're overexposing by one stop all of them goto exactly one. Whereas inside of the quick developed area, everything is relative. So if this one is at zero and this one is that one stop! If I give it a one stop increase. This one goes toe one stop! This one goes to two stops so they go like this. They go up and down together relative to where they were, which means that if I were to have something adjusted and I was like, okay, I like both of them, but I need to adjust them a little bit up for a little bit down that's when you would want to go in and say okay, I need to bring all the exposure's down just a little bit and before, when you would just hit one third stop down it was too much cause usually I'm just wanting to go in just a tiny bit and just barely bring it down. And that's what that's for so that that was a huge, huge change for us. So light room c c now has smaller, incremental adjustments. Oh, it's one sixth stop. I just found out the answer. One sixth stop so it's much smaller increments um, I actually used that a lot when I send out my, uh, images to shoot dot at it to do in my post production so that I can come teach you guys and so while I'm doing other things they're working on, you know, just adjusting the they basically take care of my exposure and and tweak the color and stuff like that and then they send it back to me but when they send it back I'm always going to have some changes I want to make like I think that's a little too bright or that's it you know? And so then I can highlight entire you know, fifty images and say ok, those air all right? But I want them all just a little bit brighter a little bit darker that's six stop is a huge deal because I can highlight twenty and just go and then perfect so little tweaks here and there and then I can post it but I don't have to do all the mind numbing work of adjusting however that being said, one of the things that we're gonna talk about tomorrow is how to make the mind numbing work of adjusting thousands of images happened pretty quickly eso weaken we can speed that along I just choose not to do it anymore because I got better things to do with my time okay? So let's talk then about below the quick adjustments is keywords, metadata and comments the comments are simply for published services, so if I publish something to facebook and someone comments on it, the comment comes back here to light room so I can see it inside a library. Um, the keyword ing area is is very important because the only way for me to create a smart collection that says show me ocean is to put the word ocean into the photos so we have two key word we're going to talk a lot about key wording in the next section, so we'll talk about the wedding very soon. Um sochi wording is absolutely essential to your job you've got to do it and don't do it later has to be done now because key wording will never get done later. It always has to happen right now on dh then metadata now metadata is everything to do with the file so like this has how it was shot whether the flash fired it's got keywords in it it's got copyright information and it's got everything in it. Everything that's in the file is in the metadata and you can choose there's a hole, a bunch of different lists of metadata that you can look at and if you have plug ins than some of those plug ins also have their own meditated, they can put into the file on dso like, for instance, if you just d'oh the default default gives you the file name and the title in the caption and all these kind of things and the flash did not fire and what model and all that kind of stuff. And it also has the time stamp in here, too. So here's the captured time, which means you can change the captured time. And we'll talk about that on imports are when we're selecting our images, sometimes want to just all the time because we're in the wrong time zone or whatever. And so this is where we'll do it. We simply click on that, and here is the time changes that we can make, and you can change all of your images, and it will just them incremental toe where they were so again, relative to where they are it's, a little adjusting by three minutes or twelve hours or whatever. Okay, so metadata is very important, but, uh, we'll talk about that a little bit more intensely in a little bit.
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