Compound Paths in Illustrator
Now, there's one more thing that I want to do here on one Mawr. Like, really interesting to, um, that I want to talk about which I'm going to use on on the see. No. Have we come down here and we look at who? We've used this as a life paint grip. We have all of these, like, individual, like waive sanctions. I can show you like we could color these up individually. We could have him all the same color. That would look really nice. But I think what I want to do is, like have, um, have these, like a sole ingredient. So who do we do that? Well, the first thing we're gonna do is we're gonna just, like, click and select all of these little fell sections. Can all of the stations of water set in between the lanes, pulls all together and then make sure we collect the little half sanctions that setting the ball again. I'm using my shift key to meet multiple selections. And the first thing I'm gonna do what I get that when I get that done. That was a little bit of work to go through. Insulated to ...
lose I'm gonna give that just like a completely different color while you. Because that means if I accidentally, like un selected all, I wouldn't need to go through insulate all of these again. I could just click on the red, going to select same fell color. And if I know that there's no other read off this value on the page, I know that I can easily select all of those at the same time, and that allows me to change it. So what I'm gonna do is with a C selection, make sure that we have all selected slight seem full color. Um, and we're gonna pull out one of these one of these ingredients, okay? No, you notice when I go back and change us to 90 degrees, it gives me this cane off. Uh, you know, all of these love, Like like an individual. Greedy INTs that set within each section. Right. So it goes from doctor late on each of these. We've sections I doing necessarily one that I mean that could that could look pretty cool when it's on, but for me, it doesn't necessarily fit with her. We've used credence. It was weird on the piece. So there's a trick that I can use, uh, to bring these all together, and it's called making a competent path, and this is something that's really useful to use. Okay, so, um, I have all of those stations selected. I go into object, I'm going to complain paths, and I go to make okay, and you see what happens. That leak brings all of those past together. So even though their individual caused paths and individual shapes, when I create component pass, it treats that path as just one. Okay. And now I can you notice that when I click away, when I just click on one, it selects all of those right? So click once. I don't have to go through select those individual sections. I can just click on any color, or I can use my eye dropper and pick your ingredient. And so that means that I can just, just, like, frees up the work floor a little bit. It's just, I'm know, going to be quite relying on clicking on each of those individual sections. So there we have it. I think we've gone through, and we've we've we've colored up most of those sections. We have some nice, like, contrast. And now I really just want to take, like, a quick overview off where we are and other. Is there anything that really needs that may need adjusted on first pass? I think it looks pretty good. I may want to rethink, like, some of the values on the When the mountains here, I think invest one that maybe looks a little bit green. Eso may want to just, like, plea with, like, the the color gate to help me select something that fits within the range. And I can also see that these these trees with the with the orange are maybe Blendon into the into the background of this of this hell a little bit. So may want to come back and, like, you know, rethink about like what color value they have. So is that they may be pop a little bit. Um, but there we have it. If you think about where we came from, um, on the on the star. Ah, you know, we had, um we had a liner. We had, like, a simple vector illustration. I know we've gone on wheat and we've added some color, which which was great on gun work when it's a one. But I think with Adan either in the color it really brings it a little bit more dimension, you know, really brings a little bit more visual interest. And aloes lose shapes that we want to highlight. Like the face and skull in the middle lows them to pop a little bit more and become a little bit more obvious. So that's how we had color. That's what we had. Color and Tayshaun and depth elevator illustration t give it a little bit more life. Thank you so much for falling along. Hope you enjoyed it. Can't wait to see, Like what All you guys do for your own projects. Uh, would love to see him. Thank you.