Come back over here to bridge and will cruise down to the last folder, which is folder number a animating position so you've got a couple of different things in this file. What I've done here is you have the whole track day video that we looked at earlier in the animation as you can see here seattle key frames right here they're not yellow because they're not active but those old diamonds are key frames so that tells you where the motion to begin so I'm just gonna position my play head right here I'm gonna need the audio because I'm so sick of that background music for this particular video s so we're just going to click play see how throttle moves in from the left and then we've got a transformed change right here is exactly what we just did and then we've got are you earl that comes on screen after our logo finishes its transformation so it gets a little confusing to do all of this in this file. So do you keep this file around when you're practicing at home? But what I've also given ...
you is another file that is just the text on lee because that's, the thing about using this timeline panel is you get you start building a piece and it starts getting really confusing to figure out what's where I mean just until you get used to this linear kind of timeline situation so what I've done is I've pulled the text out so that that's all we've got going on so it it makes a little less confusing I hope anyway, so that's why you've got to files in that particular folder so let's, go ahead and take a look at what we've got we've got no animation on so far, so if we click play nothing changes can that's the star checks so if you want to change the position of text like this, then what you do is you create the text and then you position the play head at where you want the change to begin just like we did with the re sizing of our logo a second ago. So we position our play head where we want to change to begin and that's at the very start of this particular project then you would let's say add this text layer now what we're going to do is drag it off screen said a key frame it's a photoshopped, remembers its position dangling off the edges of our document and then we're going to move our play head and then we're going to grab the move tool and dragged the text onto the screen and then it's going to look like it's literally moving off screen on the screen simple but effective and you don't want to do a whole lot of this especially the text but animating one word is fine and I've got the I chose a really big thick fun so it's all very easily readable grab life by the stays on screen it fades in, but then I position throttle off the screen so let's go and grab the move tool by pressing v this is the move to all right here and I'm gonna hold down the shift key while I'm dragon because I don't want to change vertical position with my text here I just want tio restrict it to where it is vertically on the screen, but I wanted to scoot horizontally to the rights on the shift drag off the screen. Now you obviously can't start with it there because to see the text that you're typing, it needs to be on the screen so that's, why you would create your type fire, type it for man it, then position your play head where you want the stuff to start and then you're going to scoot it off the screen. So now we need to set a key frame. So we've got the layer active that we want to effect and we come over here to our video timeline panel and all you have to do is click the little flippy triangle now this one is a teeny that confusing in that we're still going to use the transform property so transform property will also let you change position don't ask me adobe doesn't consult me when they named this stuff I don't know why they really should ok, so we're going to click the little stopwatch next to transform so right now photo shop is memorize that that piece of texas hanging out over there now we're going to move our play head so how do you determine the speed of the motion? Well if I wanted to come in really fast and I'm only going to move the play head a teeny bit if I wanted to cruise slowly across the screen on a sunday afternoon that I might move the play head way over here but let's go ahead and say right there is good now we still have the move till active now it's going to feel weird but you're going to shift dragged from over here all the way back over here my text to snapping against the guides and when I released my mouse button photoshopped ads and other key frame so now if we back up to the beginning of this piece it's a little bit then our text slid right in school, huh with doing in so this time I'm not going to delete the text layer I'm just going to delete the key frames and an easy way to do that is to simply turn off the property that you'd animated so when I click the little stopwatch, all the key frames go away so now I've got no animation anymore, okay? So analysis, grab it, play head, position it where you want the action, the start and then, uh, change the position change to transform free, transform command to change size whatever you want to do. We're going to look at using these guys here in a second, so now we've not said any key frames yet this maze will be closed up. We're going to position the text off the right hand portion of the screen. We're going to shift drag with the move tool just because we don't want to change the vertical position of the text on the screen now is when you want to set a key frame so let's expand the little flippy triangle, click the property that you want to animate in this case for position and sizes transform now we're going to move the play head so where we want the movement to resolve itself? If you want the movement to be really fast, you're not going to move to play head very far me change position because it's going to fly in, but if you wanted to be really slow, then you would move the play head farther to the right, so I'll position it right there. Now I'm going to move the text to the other position so I still have the move till active I still have that text layer active I'm going to hold down my shift key so that I don't change it verdict likes I don't want to look like it's jumping and you could so now we're going to skip that in its going to snap to that guy and as soon as I released my mouse button for moving it photoshopped ads that other key frame so now when we preview our motion, it really flies in bam slick, eh? So let's take a look at other things that you can animate like this I'm going toe delete all the key frames for that one property by clicking the stopwatch so now let's look at a pass I see so again you're gonna position the play head where you want the change to start and you're going toe change the state of that layer content well if I want to animate opacity that I'm going to drop the opacity of this text all the way down using my layer opacity setting now I'm going to set a key frame which property capacity so click to set a key framed photo shot now has memorized that that layer content is set to zero layer opacity now we're going to move the play head to where we want the change to resolve now we're going to make a change to that property so we cruise back up to the opacity, setting and lists set it to one hundred immediately when we change that property photo shop sets that second key frame but on lee, if we've remembered to move the play head, I really can't stress that enough said a key frame at the original state of the layer content moved the play head make a change to that layer content and then photo shop as that second key frame at that position of the play head automatically so now let's take a look at what we created so see how it fades up you could have accomplished the same thing by using the fade transition like we've been doing put it on the end in the beginning but this is just another way that you can accomplish a fading in the fading out effect is by animating the opacity case let's do another one let's uh click the stopwatch next to a pass ity to get rid of all those key frames and let's move our play head to where we want the action to start so now let's look at animating style what a style layer fix so with the play had position for we want the action to start let's go ahead and add uh actually we're not going to add a layer style we're gonna have no layer style now when we start this so let's go ahead and click to add a key frame so now photoshopped memorizes that right now there are no layer styles on that layer so now let's move our play head to where we want the action to resolve and now it's make a change to this property well a neat one two do is on outer glow so let's click the effects button at the bottom of the layers panel choose outer globe and we're just going to roll with the standard default color which is a light yellow but what we are going to do is pump up the size so it's really big and this is just giving you a few ideas of things that you can animate click ok photoshopped ads that key frame so now let's back it up now the space fireworks good times good times so let's take a look at that one again that's kind of me right? So what we did was we made this layer style fade up just the layer style itself that's kind of cool so we can come back within zero all those key frames again just by clicking the stopwatch of that property and that one just again a position that play head add the key frame if you want a shot to memorize that there are no layer styles on at this moment that you could switch from layer styles to the other case can you imagine animating a bevel changing into and boss you know there's no end to the different things you can do but if you wanted to remember that there are no layer styles and we can click to add a key frame now we're gonna move the play head over and then change that property which is our layer effects or layer styles so we can choose outer glow or any of them I want the change to be pretty drastic so I'm gonna drag the size slider to the right and then click ok photoshopped ads that extra key frame now if we go back to the beginning that are layer style appears to enemy itself I want to show you one more animation property and then we'll take some questions and that is text work just to give you some more ideas of how to make your text completely unreadable so let's go ahead and go back to square one here we'll get rid of our layer style so any time you have the textile active you have an extra little setting in the options mark all text work and you can make the text curved like a fish eye or wavy like flag and if you go from no warp to warp here with the animation settings than it looks like you're texas and moving so activate the correct layer if I want photoshopped to memorize this text not having any text warp on it then I'm gonna click to add a key frame before I add that property to the text now I'm gonna move my play head so I want the action to stop and now I need to get at that warp command well, I need to make sure the text tool is active for me to see that so I need to come over here and click to activate the text hole and then my work command is a little button right here in the options bar so give it a click pick the warping of your choice we're going to do flag from that need y'all are required by law to say yes that's how this works jackson was like oh my god I've never seen her be this way before so soon she click ok and that dialog box for the shop adds that extra key frame it's now let's back up and play that's riveting stuff right there on and that's completely editable still yeah that's cool. So when your client comes back and says you need to change all that all this words right? Yeah it's all right here yeah it's just all right here for this particular one what you would have to do is delete that one key frame to change it okay, so all we need to do to edit that warp is to get rid of that key frame because while that key frame is they're photoshopped has memorized this shape and if we want to change that shape we have to get rid of that one key frames so you would just click it and press the delete key then you would make sure the tax was active open up your text work dialog box and let's dio good lord well here we owe cook okay and photoshopped ads that other key frame so now if we go back to square one I'm envisioning all kinds of weight loss commercials you know e believe it wait well here you go thank you black any questions on that? I mean we've just been weeks and weeks you're amazing things and possibilities but hopefully this gives you an idea just enough of how the animation controls were but I really cannot stress the importance of play head where you want the action to start situate the layer content how you want put a shop to move to memorize it when it first it comes on screen said a key frame for that property move the play head change the state of the layer and when you do then photoshopped will memorize that and setting on the key frame automatically but if we were animating the text word property right here, it wouldn't make a hill of beans worth a difference if I some and free transform sam saying cause photo shops only going to add a key frame automatically if you make a change to that property that you've already set one key frame on because it can't start memorizing anything until you said a key frame. So really you're just saying, hey, phone shop at this point in time remember this thing just like this? And then you're going to move the play head and say hey for a shot at this point in time memorizes thing just like this and it takes care of the previews of everything in between questions question from the chat room is the speed of the effect based on the distance between the key frames and can that be adjusted? Yes, yes and yes, I think you can drag key frames, so if we click and drag yeah, so if we click and drive that key frame even after we've placed it and now let's go back, we should have a pretty quick cool so you have a distance between key frames that's a really great way to put it so thank you to him ever said that distance between key frames manages the speed of the change, jessica with the style things like when you were making the smaller video within a video, does the same thing apply? You can have these style things to the videos and have like the effect yes, ma'am. So the question is, can you animate those video insects that we were creating in the answer's? Yes, anything about it later, styles on that the position of the insect size of the capacity of the inn's. That, though honestly, the opacity. I don't use that one, hardly any, because I always use transitions to manage that. But it could be a situation where it would work out better to manage the opacity change through, uh, key frames.
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