How to Remove Objects in your Image
So removing objects in an image. So we do have the spotting tool, remember, so if you have like small marks, spots, blemishes, or whatever, it's often quicker to use the spotting tool. So let's just delete that layer. So any sort of basic spots on the image or dust or whatever, if you find any of them, just remember you've got the spot removal tool, where you can just find a spot, see there's a few on here, if I just Option + Click. So those kind of spots, easily remove with just the spot removal tool. But sometimes you might find that you've got other troublesome stuff like, there's this little kind of halo here, for example, which might be served better to get rid of with a heal layer. So we call them repair layers, sorry. So to get up a repair layer, you need to click and hold on the plus button, and then you'll see Clone Layer and Heal Layer. So clone will just simply take one part of the image and stamp it elsewhere, so like the clone stamp, basically. And the heal layer will do t...
he same thing, but it will try and match the luminosity of the area you're repairing so it looks more seamless. So if I say New Heal Layer, it gives repair layer one as a basic name, so I just call this spot or a water mark or whatever, and take our brush. So if I right click and make the brush a bit bigger, you see the graphic or the icon is slightly different. It has the little V's around the edge, so we know we're working on a heal layer. So the first thing I need to do is define a source. So if you Option + Click, you see it changes to a crosshair. So I want to get rid of this, so I'm just gonna pick, you know, a similar tone here, and now I get a circle, which indicates where my donor layer is coming from, or donor, sort of, part of the image. So if I right click, adjust Size and Hardness if I need to. And then we can just do that, and then Capture One will take whatever is there, drop it over there adjust the luminosity so that it's a nice, seamless fix, like so. So it's great for anything that, you know, kind of bigger than the spot that is tough to get rid of. And the good thing is, is that once repair layer is there, if I then go and manipulate something like exposure, I don't have to go and fix that again, because the heal layer is dynamically changing and matching, you know, the surroundings, so it doesn't matter at what point you do healing or cloning. If we then build up this image with other layers, then exposure changes and so on, then the heal layer's gonna cope and compensate for that as well. So something a bit more complex, if we look at this shot here, there is a boat just lurking in the distance, like so, which we could deem to be distracting. So similar process as before, click and hold, to say New Heal Layer. Let's call this boat. Grab our brush, make that quite a bit smaller. First we need to define our source point, so Option + Click, whoops. Ah, now, good thing that happened here, you see it says Adjustment. I didn't quite make it correctly the heal layer. So if you need to convert an adjustment layer to something else, if we click on it, we can turn it into a heal layer, like so. Although, in this case, it's not playing ball. Hang on, let's delete that layer. And let's say New Heal Layer, repair layer one. Let's try on the non-adjusted one. Say New Heal Layer, repair layer one, heal, like so. So remember we have to do the source point, so let's Option + Click and pick, kind of the horizon line's a good, a good guess, like so and then we can brush away. So we've got our new heal layer, like so. So we have to define our source point, so Option + Click, let's pick the horizon line is kind of, a good start, so you can see that's where our source is going to be. Right click to change your brush parameters if you need to, and then we can just brush over and then it removes the object, like so. If we need to, if we bring the brush back up, you can pick these up and you see you can move, move that layer around. Let's say I hadn't quite got it right, the horizon line wasn't in the right spot, we can just bring that down and match it up nicely. We can add a bit more to it if we need to. Equally, the source point we can pick up and then we can move around as well, so we can really get that exactly in the right spot, like so. So it's good for doing those kind of, basic retouching jobs. Capture One it's not a, you know, a pixel pushing program. It's primarily a role convertor, but for little basic fixes like that, which might be able to avoid you going to you know, Photoshop for example. Then it could be a nice, convenient thing to be able to do. And of course again, if I start playing around with you know, exposure or something like that, the heal layer will adjust to compensate as well, so it's totally seamless. So you don't have to think about, oh I need to do the heal layer at the very last thing because I've you know, I've finished all my adjustments, and so on. Doesn't matter when you do that heal layer. Another little example here. We've got some fluff, I think. Actually let's delete them. So let's delete that one, delete that one. So a little bit of fluff going on here, just hanging off the jumper. So that's a good case where, you know, this image, we're kind of pretty happy with it. We don't really want to go into Photoshop because it's kind of complete. We've done color grading, we've got some film grain and so on. So it would kind of make more sense to just finish this off in Capture One. So New Heal Layer, like so, pops up. We just call this, fluff. Grab our brush, let's go a bit bigger. Find our source point, and then brush around like so. And then if we need to, if you just want to kind of, do a better job of blending it, see that doesn't work so great, we could try choosing up here, for example. And then if we take the erase. Turn that off, we could just, probably nibble away at that one. And that does a nice job of getting with that bit. Now as this is on you know, a slightly different tone, what I would do is that make another heal layer, 'cause we can only have one source point per layer. That's an important limitation to point out. Only one source point per layer. So you can't have multiple source points on a particular heal layer. So if we call this fluff two. And then take a brush, pick our source point. We can grab some of this tone over here, and then fill that in if we need to, take the erase brush, just clean that up, clean that up. And then we can do a nice job of getting rid of that fluff, for example. So simple jobs like that, do it in Capture One might avoid you having to go out to Photoshop. Any questions, Jim on that?
One question, if you could reiterate the quick key to open a new local adjustment level?
A new adjustment layer?
Layer, sorry, layer.
So quick key for that, if we look at Edit Keyboard Shortcuts, Other, and Local Adjustments, by default, they're not actually in the shortcut arsenal, as it were, so if we wanted to make a key for add new local adjustments layer, let's click here. Uh, what could we use? Let's do, can we do Command + L? No, that's in use. Option + Command + L, there we go, so new layer. So now if I do Option + Command + L, a new layer pops up, like so. If you want to have a different shortcut for a clone layer or a heal layer, we could do it here. So let's do, shall we try Option + Command + C? That's free, that's good. Now if I do that, Option + Command + C, then that's automatically opened up a new heal layer. And don't forget you can scroll though them using your Comma key, as well. So easy to drive with, with shortcuts.