Skin Tone Adjustments
So, I mentioned, we have the skin tone tab as well, which looks pretty similar to the advanced tab, but it has down the bottom here, three additional sliders, called uniformity. So, what the uniformity sliders do, is that they hope to take a range of colors, and make them uniform, funny enough. So, what we do, is we just, we switch. We go to the session, that we did with... Jeff, just earlier. And then, we use one of the shots, to show exactly what that can do... If we just bring back up our color editor, like so, and go to skin tone. So, the process is kind of similar, to what we want to do. Generally, what we are gonna do, is when we work with skin tone, is we're probably gonna do it on a local adjustment, and I'll show you why, by doing it, without a local adjustment, first of all. So, the skin tone, or the process of the skin tone tab, kind of works a little bit differently. We have a picker here, once more. And what we want to do, is we wanna look on our subject, and decide the sk...
in tone, that we want to be uniform. Because, none of us have totally perfect skin tone, unless you're extremely lucky. We all have variations, around the eyes, on the neck, whether we're hot, cold, or whatever. Nobody normally has a totally perfect skin tone, even with makeup. Because makeup, they might miss a bit, or just sort of down on the neck, or whatever. It's very rare, that it's perfect. So, first of all, we look at the subject and we think, where is our good skin tones? Like, what do we want to make uniform, across the whole subject? So, if I sorta pick around, let's go there, then straight away, in the color editor, that shows me where I've picked. And once again, a suggested range. Now, what we're hoping to achieve, is everything within... This range... When we drag those uniformity sliders. So, everything within our boundary lines, when we drag the uniformity sliders, will be converted to the picked color. So, what you have to think about, in this way, is perhaps wanting to extend this, to encompass all the possible skin tones, in the image. And once again, you can do that, with turning on view select color range. You can see exactly what we're gonna make uniform, which might include stuff that you don't actually want to affect, like lips, eye shadow, that kinda thing. So, I'll show you what happens, if we don't use a local adjustment. So, we've got hue, saturation, lightness. So, as we drag the hue to the right, everything in this range gets converted to that picked point. So, drag this across, and straight away, you can see the conversion, but it's also affected the lips. Saturation... We can make uniform, too. Lightness, you have to be careful with this one, because it can... Then look a bit over the top, Instagram filter, if you go too far. But, that will basically make the lightness of that picked point, again, anything in that range will get converted to that lightness. So, it can help adjust, for variation, and density of skin tone, but you just have to be a little bit careful. Now, if we option-click to see what happened... You see its affected areas, that we don't want it to happen. So generally, when we're using this skin tone tab, is that we draw a mask, first. So, working with masks is coming up in a later lesson. So... I'm just gonna do it quickly, without too much detail. But, what we will generally do, is just do a quick mask on the area, that you want to affect. So, if I do an outline, like that, then we can use a nice shortcut, which is fill mask, so that will block everything off. Then, I can erase out the bits that we don't want to affect. You would probably spend a bit more time doing this, than... I would. But, roughly, we would end up with something like this. And then, we would take our color editor skin tone tab, do the same process, pick within the mask. And then now, because we're using a local adjustment, we can be a bit more aggressive with expanding out that range, because we know we're only going to affect what's going on, within that particular mask. So now, if we drag hue across... Saturation and lightness. Then, it will do a nice job. And if we turn local adjustments on and off, then it's only affecting the areas of our mask. And of course, if we want to dial that back a little bit, we don't have to go to 100. If we wanna have... Some semblance of the natural variations skin tone, we just drop that back, a little bit. So you'll see, as we drag the slider, we go from how it was captured, to the complete uniform tone. And if you want to, you can even pick up the picked point, and drag that to the skin tone, that you actually wanna emulate. So, if I just do a drastic change, that will give you an impression of exactly what this tool is doing. So, everything in that range is being transformed to that color, which is something we won't wanna do. So, we put it towards a more natural skin tone, that we want it to have. And then, of course, change the sliders. Then again, the same sliders here, we could drop, change the saturation. We could change the density. But, these are a little bit more subtle, than what's going on, in the advanced tab. Their affect is just dialed back, ever so slightly, so just to make them a little bit more subtle. Again, you've got the same smoothness control again, but once again, as we were working on that, in a local adjustment mask, you generally don't have to worry about that too much. So, just be aware, if you wanna use the uniformity tools, then you might have to do it, in a local adjustment. Now, it is designed for skin tone, but there's no reason why you can't use it on anything else. So, if you think of what we've got going on here, we've got this blue sky, but it's slightly more dense over here, than it is over here. So, if we grab the picker, like so... Probably expand this out a bit... And then, drag hue, saturation, lightness, and now I've made a uniform blue sky, simple as that. You could do that on various different things. I've seen people use it on landscapes. If there's some variation, in greens, or browns, or whatever, just to pull all that together, sometimes, if you have the sea, the sea can vary its tones, so we can move that together as well. So, it doesn't have to be skin tone. It will make any color uniform. And if we drag this around, we can just change... If we pulled that all the way around here, and move that over there, then we can really sort of do... Quite different manipulations as well. So, the sky is the limit, really. Hue, to the nature of how color works in Capture One, it's all based on ICC profiles. It's very, very unlikely, you're gonna get weird effects, like posterization, and odd stuff going on. There's no limited color space, within... Capture One. It's to like Capture One has a working color space of... Profoto LGB, or Adobe LGB, or whatever. It is the maximum gamma, that that particular camera allows. So, we have all the scope of that particular sensor and such. Any questions on that, Jude?
(clears throat) Yes, David. We do have one. Javi Mendoza wanted to know, "Is there any way to stack multiple color selections, "and edit them all together?"
No. (laughs) So, 'cause you'd, what, I guess he'd be looking for would be like, link those together, and then do global saturation, or global lightness, or something like that. So, no, there isn't. I'm just trying to think of a way you could... Force that, perhaps. Maybe, within local adjustment somehow. But, I can't think on the spot, for that one. Maybe, if he keeps watching, until we get to local adjustments, that could be it. A clue or two, that we can do in there.
Great. And then, second question, "Is there a quick alternate, "to do a quick before and after view?"
In the color editor, specifically in any other tool, yes. So, we can do option-click. That will show us before and after... Of all various edits... Like so. And for the entire image, we can either do... Command-R, which will reset, and then command-zed, to undo that reset. So, that will show before and after. Or, like we spoke about, in earlier lessons, we can also see a new variant, like so, which will give us a virtual copy, with no adjustments. And then, we can always put those two next to each other, to see before and afters. But, there isn't a one button push, for before and after, for example. But, it's a good suggestion.
Okay. Any other questions?
Okay! So, that's... The color editor. Advanced in skin tone. You know, I feel that we could talk for more, about that, but it actually really is very simple, and you shouldn't feel intimidated by it. Just pick the color, decide the range, make the adjustments.